6
6.0
May 28, 2022
05/22
by
Harteveld, Casper
texts
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favorite 1
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xvii, 316 p. : 24 cm
Topics: Computer games -- Design, Simulated environment (Teaching method)
Computer simulation enables us to construct and test the dynamics of complex physical and biological systems as well as a wide variety of social processes and problems. This bibliography contains abstracts and annotations of over 150 publications of the Rand Corporation on the theory, design, and use of computer simulation. A first section lists brief annotations and code numbers for each reference under appropriate subject headings, while the second section offers an index of the documents by...
Topics: ERIC Archive, Annotated Bibliographies, Computers, Design, Simulated Environment, Simulation,...
59
59
Jul 22, 2020
07/20
by
Bruff, Derek
texts
eye 59
favorite 0
comment 0
xix, 220 p. : 23 cm
Topics: Active learning, Simulated environment (Teaching method), Teaching -- Aids and devices
10
10.0
Jan 10, 2019
01/19
by
None
texts
eye 10
favorite 0
comment 0
vi, 77 pages : 28 cm
Topics: Simulated environment (Teaching method), Aeronautics -- Study and teaching, Synthetic training...
8
8.0
Sep 23, 2020
09/20
by
Duncan, Douglas
texts
eye 8
favorite 0
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vii, 104 pages : 23 cm
Topics: Astronomy -- Study and teaching -- Audio-visual aids, Simulated environment (Teaching method),...
An evaluation of the usability, effectiveness, and acceptance in a job environment was performed on a general purpose simulator using a simulation of a radar system. General purpose simulators permit sharing of a programable capacity among simulations, thus providing economical hands-on training and training not usually economically available by other means. Training and exercises in malfunction isolation were given Air National Guard personnel. Data obtained using questionnaires, a performance...
Topics: ERIC Archive, Job Training, Military Training, Program Effectiveness, Simulated Environment,...
In an effort to develop and evaluate simulation programs for educational administrators, two groups of either practicing or preparing administrators underwent different simulation programs to investigate differences in physiological activity. The simulation process was a small office and screen where either a static or dynamic program depicting a "problem day in the life of a principal" was shown. Each participant had a reading of his galvanic skin potential and heart rate taken...
Topics: ERIC Archive, Administrator Education, Administrators, Physiology, Research Methodology, Simulated...
An experiment was conducted to determine the effects of four information-format variables--instructions for processing information, number of documents, masking of information, and interview information--on the teacher selection decision process. It was hypothesized that the variables affect decisions by modifying the consistency of the decisions and/or the certainty of the decision makers. First, descriptive and visual materials were prepared to create a simulated teacher selection situation....
Topics: ERIC Archive, Decision Making, Educational Experiments, Principals, Simulated Environment,...
3
3.0
Oct 18, 2021
10/21
by
Harteveld, Casper
texts
eye 3
favorite 0
comment 0
1 online resource
Topics: Simulation games, Simulated environment (Teaching method), Dikes (Engineering) -- Risk assessment...
If inservice education is to strongly affect teacher attitudes, it must be given higher priority and made part of the total package of curriculum improvement in schools. To achieve this higher priority, alternative modes for inservice education must be developed and both universities and school systems must find ways to work cooperatively to make inservice part of the regular school day and program. Such a model was developed cooperatively by John Carroll University and the Cleveland...
Topics: ERIC Archive, Elementary Schools, Experimental Programs, Inservice Teacher Education, Open Plan...
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI techniques including fuzzy logic, neutral nets, and genetic algorithms. He asserts that one of the primary goals of VR is to generate virtual actors...
Topics: ERIC Archive, Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation, Fine...
El Barrio is a simulation game representing the experience of Chicanos newly arrived in the urban barrio from rural areas. Players try to make friendship ties, avoid trouble with the police, improve their English, get citizenship papers, buy a car, and participate in the payoffs of the system. The game is played through a physical representation of barrio society involving shooting marbles to obtain payoffs or get into trouble. El Barrio is based on research and observation of barrio life for...
Topics: ERIC Archive, Cross Cultural Training, Cultural Awareness, Mexican Americans, Role Playing,...
Research was conducted on pilot stress during simulated emergency flight conditions. Catecholamine (adrenaline and non-adrenaline) secretion for twenty United States Air Force student pilots and thirteen instructor pilots was determined during daily activities, during simulated flights performed in high realism simulators, and during actual flight. High realism simulation resulted in a measurable stress response in both students and instructors; the response was not related to previous flight...
Topics: ERIC Archive, Adult Education, Experimental Groups, Flight Training, Military Personnel, Military...
Multimedia educational software is often a glitzy version of old technology. Some educational software has become better as developers began to ask, "In what ways can the computer facilitate learning, that were not possible before?" One answer to this question is: provide a simulated environment for the learner to interact with. For multimedia to have an impact on learning, a similar question must be asked: "In what ways can multimedia facilitate learning, that were not possible...
Topics: ERIC Archive, Case Method (Teaching Technique), Computer Simulation, Computer Software, Courseware,...
This paper outlines some major areas of use of simulation in Army Aviation and comments on current research. Equipment development, crew performance studies, concept development and training are discussed. Only in the training area has the Army made substantial progress. A broad program of simulation research with emphasis on engineering and behavior is suggested toward the goal of improving aircrew performance. There are significant simulation research problems unique to the Army which need to...
Topics: ERIC Archive, Flight Training, Military Training, Simulated Environment, Simulation, Training...
Two experiments were conducted to examine self-fulfilling expectancy influence in a simulated supervisor-worker interaction. The first experiment led supervisor subjects to expect either high or low compliance from their workers. All workers completed a set of five tasks twice, once when instructed to work fast and once when instructed to work accurately. Speed and accuracy of worker performance was measured, as was the frequency of supervisors' repetition of work instructions. Results...
Topics: ERIC Archive, Behavior Patterns, Cues, Expectation, Interaction Process Analysis, Performance,...
Conducted to design software partitioning techniques for use by the Air Force to partition a large flight simulator program for optimal execution on alternative configurations, this study resulted in a mathematical model which defines characteristics for an optimal partition, and a manually demonstrated partitioning algorithm design which implements heuristic controls based on the mathematical model statement. This report reviews the study objectives, background, approach, and results; defines...
Topics: ERIC Archive, Computer Assisted Instruction, Computer Programs, Databases, Flight Training,...
For the past five years a group of doctors at the University of Wisconsin has been developing a realistic computer-based simulation of the patient-physician encounter. Utilizing the time-shared computers, large memory and high speed logic, they have developed a highly sophisticated program which permits the physician to work-up and diagnose patients in the in-patient and out-patient environment. This program has been tested in over 1,000 simulated encounters and is currently operational at a...
Topics: ERIC Archive, Clinical Diagnosis, Computer Programs, Medical Education, Medical Evaluation,...
Many studies have been conducted on the use of virtual reality in education and training. This article lists examples of such research. Reasons to use virtual reality are discussed. Advantages and disadvantages of using virtual reality are presented, as well as suggestions on when to use and when not to use virtual reality. A model that can be used to determine when to use virtual reality in an education or training course is presented.
Topics: ERIC Archive, Teaching Methods, Simulated Environment, Computer Simulation, Educational Technology,...
Many educators in facilitative roles have approached the subject of visual disabilities by constructing activities designed to simulate blindness, using a blindfold or similar device. Participants are subsequently encouraged to perform rudimentary tasks such as eating a meal or moving about with a sighted companion as a guide. Frequently, individuals will emerge from experiences where they have worn a visual occluder with the impression that they have, in essence, experienced what it is like to...
Topics: ERIC Archive, Attitude Change, Attitudes toward Disabilities, Blindness, Consciousness Raising,...
In two separate reports the founding and set up of Project CORES was outlined, and then a specific research project was described. Project CORES began in the efforts of three men who felt a more systematic investigation of simulation effects was needed. The criteria felt most sensitive were the physiological activities of galvanic skin potential and heart rate. A simulation chamber was constructed in the form of a small office with a screen where a program could be projected. The research...
Topics: ERIC Archive, Administrator Education, Administrators, Concept Formation, Measurement Instruments,...
The System Dynamics approach can be seen as a new way of understanding dynamical phenonema (natural, physical, biological, etc.) that occur in our daily lives taking into consideration not only single pairs of cause-effect variables, but the functioning of the system as a whole. This approach also provides the students with a new understanding in learning. This conceptual paper discusses how various online learning tools promote systems thinking and concludes that they not only bring the...
Topics: ERIC Archive, Educational Technology, Technology Uses in Education, Systems Approach, Simulation,...
The design of a re-usable instructional algorithm for computer based instruction (CBI) is described. The prototype is implemented on IBM PC compatibles running the Windows(TM) graphical environment, using the prototyping tool ToolBook(TM). The algorithm is designed to reduce development and life cycle costs for CBI by providing an authoring environment suited for subject matter experts who do not have instructional skills, and by supporting rapid prototyping. The strategy and tactics are...
Topics: ERIC Archive, Algorithms, Authoring Aids (Programming), Computer Assisted Instruction, Computer...
As an emerging technology for learning, virtual reality (VR) dates back four decades, to early work by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging that offer the promise of VR in everyday settings. Quasi-VR already is commonplace in 2-1/2-D virtual environments like Second Life and in massively multiplayer online role-playing games (e.g., World of Warcraft). Realizing the potential of VR for education, however, is much more complex than simply making its...
Topics: ERIC Archive, Computer Simulation, Simulated Environment, Educational Technology, Technology Uses...
4
4.0
Sep 26, 2020
09/20
by
Telematic Systems of General Interest. Area 4: Flexible and Distance Learning (DELTA) (1993 : Barcelona, Spain)
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xvi, 252 p. : 25 cm
Topics: Computer-assisted instruction -- Congresses, Simulated environment (Teaching method) -- Congresses,...
Two separate manuals give detailed instructions for setting up and carrying out simulated office practice. The simulation design covers all office skills and all kinds of office situations, from management decisions to ground rules for coffee breaks and includes handling rush jobs. Procedures and roles for seven office positions, from vice president to clerk, in banking, insurance, and general office work are covered in a set of task sheets and procedure manuals in the student's guide. A...
Topics: ERIC Archive, Clerical Occupations, Guides, Instructional Materials, Office Management, Office...
xii, 146 leaves : 29 cm
Topics: Transition -- Evaluation, Simulated environment (Teaching method), Education -- Simulation methods,...
A study investigated how managers in various kinds of organizations make decisions and also examined ways that using the Marble Company simulation (developed by L. C. Lederman and L. P. Stewart in 1985) could enhance, clarify, and extend its findings. Managers were asked to write down what they would say to their subordinates in order to elicit the desired performance. What was not known was whether what the managers wrote was an accurate reflection of what they would actually say. Also not...
Topics: ERIC Archive, Communication Research, Data Collection, Decision Making, Employer Employee...
Specifically Second Life (SL) among virtual worlds draws attention of researchers to form collaborative learning environments (Sutcliffe & Alrayes, 2012) since it could be used as a rich platform to simulate a real environment containing many collaborative learning characteristics and interaction tools within itself. Five Stage Model (FSM) developed by Salmon, Nie and Edirisingha (2010) is an application development model supporting educators to design collaborative environments in SL to...
Topics: ERIC Archive, Computer Simulation, Simulated Environment, Cooperative Learning, Educational...
The Speech Education Department of Northwestern University is placing strong emphasis on a Simulated Classroom Instruction course designed to aid students in developing a philosophy of teaching and an understanding of themselves as teachers, specifically speech teachers. The course is intended to give potential speech teachers opportunities to: (1) Gain insight into their decision to teach while building a personal philosophy of teaching; (2) Increase their ability to observe and analyze...
Topics: ERIC Archive, Behavioral Objectives, Laboratory Training, Simulated Environment, Speech...
Nearly every third present occupation will disappear by the year 2030. While today's workplaces play a significant role in competence recognition, a degree is only one part of developing skills and competences (Ministry of Education and Culture 2019). Therefore, we need to shape the politics of lifelong learning's core, which is expertise instead of degrees. Virtual reality (VR) can offer both educators and businesses an exciting possibility for optimising competences and learning processes...
Topics: ERIC Archive, ERIC, Drake, Merja, Lifelong Learning, Computer Simulation, Simulated Environment,...
This article talks about fulldome video, a new technology which has been adopted fairly extensively by the larger, well-funded planetariums. Fulldome video, also called immersive projection, can help teach subjects ranging from geology to history to chemistry. The rapidly advancing progress of projection technology has provided high-resolution projectors at increasingly lower prices, resulting in entry-level systems within the reach of schools. The breakthrough for schools about fulldome...
Topics: ERIC Archive, Projection Equipment, Space Exploration, Simulated Environment, Computer Simulation,...
A "model approach" to teacher education specifies the development of a model of an idealized learning environment. One way to create a model as a real entity as opposed to a written document is to operationalize model classrooms that exemplify the type of instruction desired. The model described here goes hand in hand with the university-based and field-coordinated approach: model classrooms are developed on the university campus and in selected schools. This provides teacher...
Topics: ERIC Archive, Classroom Design, Demonstration Programs, Field Experience Programs, Individualized...
The Computer Operator's Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The information in the manual is sufficiently basic to provide the reader unfamiliar with computers with the instruction necessary to get the program running. The APEX computer program (not...
Topics: ERIC Archive, Computer Assisted Instruction, Computer Programs, Environmental Education, Management...
This manual is to be used by leaders of RUPS (Research Utilizing Problem Solving) workshops for school or district administrators. The workshop's goal is for administrators to develop problem solving skills by using the RUPS simulation situations in a teamwork setting. Although workshop leaders should be familiar with the RUPS materials and design, they need not be experts in the RUPS process or in teamwork skills. The role of the leader is to act as facilitator for the group as it moves...
Topics: ERIC Archive, Administrators, Decision Making Skills, Educational Research, Management Development,...
The purpose of the leadership development training package is to provide an environmental simulation for preparing local and State officers in the Distributive Education Clubs of America (DECA). The package presents the participant with a learning environment relevant to the future role of DECA officer by allowing him or her to experience a variety of tasks performed by the DECA officers. The participant is exposed to scripts and communications typically experienced by local and State DECA...
Topics: ERIC Archive, Distributive Education, Evaluation, Instructional Materials, Leaders Guides,...
The Air Pollution Control Officer's (APCO) Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise) a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties, The first two sections, which are the same in each of the student manuals (volumes 1 to 19), contain general information about APEX interaction simulation and a glossary of...
Topics: ERIC Archive, Air Pollution, Environmental Education, Environmental Technicians, Management Games,...
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following categories: (1) general discussions of simulation and gaming, (2) media-ascendant simulation (learning through vicarious experience mediated by machines,...
Topics: ERIC Archive, Annotated Bibliographies, Directories, Educational Games, Games, Guides, Literature...
TO ASSESS THE SENSITIVITY AND FLEXIBILITY OF TEACHER TRAINEES IN SITUATIONS WHERE THE LEARNER'S FRAME OF REFERENCE DIFFERS FROM THE TRAINEE'S, A METHOD ENTITLED COMMUNICATION TASK WAS EMPLOYED. THE TRAINEE WAS TOLD TO COMMUNICATE (IN 15 MINUTES) THE CONCEPT OF THE BALANCE OF POWER IN THE FEDERAL GOVERNMENT TO A "ROLE PLAYER," WHOSE BACKGROUND WAS SKETCHED, AND WHO, BY ASKING FIVE PREDETERMINED QUESTIONS, GAVE IMPLICIT INFORMATION ABOUT HIS FRAME OF REFERENCE. RATINGS OF TRAINEES, ON A...
Topics: ERIC Archive, Behavior Development, Behavior Patterns, Bibliographies, Simulated Environment,...
This paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment. We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can be means of enhancing, motivating and stimulating learners' understanding of certain events, especially those for which the traditional notion of...
Topics: ERIC Archive, Computer Simulation, Simulated Environment, Educational Environment, Higher...
This training manual is for teachers participating in the Research Utilizing Problem Solving (RUPS) workshops. The workshops last for four and one-half days and are designed to improve the school setting and to increase teamwork skills. The teachers participate in simulation exercises in which they help a fictitious teacher or principal solve a problem using the RUPS model. This manual describes the purpose and design of the workshops and provides information on conducting workshops. Handouts...
Topics: ERIC Archive, Classroom Techniques, Creative Thinking, Educational Research, Inservice Teacher...
This is one of a series which focuses on innovations in the training and supervision of counselors. It discusses simulation gaming by providing: (1) a definition of the procedure; (2) a description of models of practice; (3) a discussion of the effects of using simulation gaming; (4) suggestions for possible applications of the procedure; and (5) questions to consider when designing or using simulation gaming experiences. A bibliography is included. (Author)
Topics: ERIC Archive, Counselor Training, Educational Games, Educational Planning, Innovation, Problem...
The Maxwell International Development Simulation (MIDSIM) was designed to provide continuity and a realistic laboratory for a series of month-long seminars conducted by Syracuse University for Midcareer officials from the Agency for International Development. The seminars were designed to provide learning in three broad areas: Policy and Issues, Interpersonal and Intercultural Relations, and Managerial Skills. The first four days of every week are occupied with academic presentations in these...
Topics: ERIC Archive, Game Theory, International Organizations, Interpersonal Competence, Management Games,...
The Industrialist's Manual No. 3, Rusty's Iron Foundry is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of the student manuals (volumes 1 to 19), contain general information about the APEX interaction simulation and a...
Topics: ERIC Archive, Air Pollution, Computer Assisted Instruction, Educational Games, Environmental...
The County Politicians' Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of the student manuals (volumes 1 to 19), contain general information about the APEX interaction simulation and a glossary of reference...
Topics: ERIC Archive, Computer Assisted Instruction, County Officials, Environmental Education, Management...
This study discusses the effectiveness of the use of simulations in a social studies classroom. The purposes were to: (1) define a simulation; (2) discuss its origin and underlying educational philosophy that advocates its uses in the classroom; and (3) analyze the current literature available and answer some of the controversial questions posed by education researchers about the educational value of simulations to teach content and factual information. The study describes a field study of two...
Topics: ERIC Archive, Educational Games, Grade 5, Instructional Materials, Intermediate Grades, Learning...
A logical, performer-based approach to teaching psychomotor skills is described. Four phases of surgical psychomotor skills training are identified, using an example from a dental preclinical training curriculum: (1) dental students are acquainted with the postural and positional parameters of balanced psychomotor performances; (2) students learn the basic psychomotor skills in a setting that stimulates an optimal operational setting regarding spatial dimensions, tissues, and perceptual...
Topics: ERIC Archive, Clinical Teaching (Health Professions), Dental Schools, Dental Students, Higher...
Millions of children and adults devote much of their leisure time to playing massively multiplayer online role-playing games (MMORPGs). Most observers commonly categorize computer games as a play activity, but this article asks whether MMORPGs contain activities that might not be play. The author examines the phenomenon of online gaming and compares it with several common characteristics and criteria of play behavior. This analysis suggests that while most participant involvement in MMORPGs...
Topics: ERIC Archive, Computer Games, Computer Simulation, Role Playing, Play, Behavior, Addictive...
A record of the current state of the art of simulation and the major part it now plays in policy formation in large organizations is provided by these conference proceedings. The 40 papers presented reveal an emphasis on the applications of simulation. In addition, the abstracts of 28 papers submitted to a more informal "paper fair" are also included. (RH)
Topics: ERIC Archive, Administration, Computer Programs, Computers, Conference Reports, Game Theory, Games,...
The present study tested the "just world" hypothesis that a socially respectable person is more at fault in a crime in which he or she is the victim. It was assumed that the attitudinal similarity of a hypothetical juror to the victim and the defendant would make both the victim and the defendant more respectable. Employing a 2 (victim vs. defendant description) X 2 (similarity vs. dissimilarity of attitudinal information) X 2 (male vs. female respondent) design, it was found that in...
Topics: ERIC Archive, Adults, Affective Behavior, Attitudes, Comparative Analysis, Court Litigation,...