RIAG Crate 11: Star League Baseball
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RIAG Crate 11: Star League Baseball
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Disk info for Star_League_Baseball.dsk:
File Name: riag_011_Star_League_Baseball/Star_League_Baseball.dsk
Disk Name: DISK VOLUME #254
Physical Size (bytes): 143360
Free Space (bytes): 20224
Used Space (bytes): 123136
Physical Size (KB): 140
Free Space (KB): 19
Used Space (KB): 120
Archive Order: DOS
Disk Format: DOS 3.3
Total Sectors: 560
Free Sectors: 79
Used Sectors: 481
Tracks On Disk: 35
Sectors On Disk: 16
Disk directory for Star_League_Baseball.dsk:
riag_011_Star_League_Baseball/Star_League_Baseball.dsk DISK VOLUME #254
A 002 HELLO
B 127 BASE
S 056 STAR LEAGUE BASEBALL.CODE
T 059 STAR LEAGUE BASEBALL DOCS
B 166 DRAGONFIRE
A 003 MYSTERY FILE #01
B 033 MYSTERY FILE #02
B 109 MYSTERY FILE #03
DOS 3.3 format; 20,224 bytes free; 123,136 bytes used.
Text found in Star_League_Baseball.dsk/HELLO.bas:
10 HOME
20 PRINT CHR$(4)"BRUN BASE"
Text found in Star_League_Baseball.dsk/MYSTERY FILE #01.bas:
5 HOME
10 PRINT "THE TRAILOR IS 9999"
11 PRINT
13 A = 0:J = 0:H = 0
15 DIM B(100),P(100),N(100)
20 FOR A = 1 TO 20
30 READ B(A)
40 IF B(A) = 9999 THEN 182
50 IF B(A) >0 THEN 80
60 S = S +1
70 N(S) = B(A): GOTO 100
80 R = R +1
90 P(R) = B(A)
100 NEXT A
105 DATA 45,-3,21,34,-78,57,-31,-89,9999
182 PRINT "THE NEGATIVE NUMBERS IN ORDER ARE: "
183 FOR H = 1 TO S
184 PRINT N(H)" ";
185 NEXT H
194 PRINT "THE POSITIVE NUMBERS IN ORDER ARE: "
195 FOR J = 1 TO R
196 PRINT P(J)" ";
197 NEXT J
198 GOTO 13
260 DATA -56,213,1048,-987,-67,-8,102,-84,-62,53,9999
300 END
Text found in Star_League_Baseball.dsk/MYSTERY FILE #02.txt:
Offset Hex Data Characters
======= ================================================ =================
** END **
Text found in Star_League_Baseball.dsk/MYSTERY FILE #03.txt:
Offset Hex Data Characters
======= ================================================ =================
** END **
Text found in Star_League_Baseball.dsk/STAR LEAGUE BASEBALL DOCS.txt:
[Formatted for 70 Columns/Upper-Lower Case]
___________________________________________
| ____________ _______________________ |
|| | | | | Soft-Docs
|| | | Star League || | |
|| | | Baseball / | [ By
||____________| |_______________________| |
| |
| ooooo | :::::::
| ooooooo | :: ::
| Atlantic ooooooooo Pirate's | :::::::
| ooooooo | :: ::
| ooooo | :: :: andom
| |
| Guild |
| |
| o | :::::::
| ooo | :: ::
| ooo | :::::::
| ooo | :: ::
| o | :: :: ccess
|_________________v_______v_________________|
CALL HARDWARE CONNECTION 201-428-0726
10 MEGS/24HOURS/7 DAYS A WEEK/300-1200
Welcome to Gamestar Stadium
---------------------------
Congratulations. You're in the middle of a tight pennant race
and momentum is on your side. But everyone's out to beat you,
especially the hard-hitting computer team. So if you want to win the
pennant, please read this official program. When the right
combination of pitching, hitting and strategy, you may even become a
Star Leaguer! Have Fun.
The Scouting Report
-------------------
You get to choose your starting pitcher in Star League
Baseball, as well as bring in a reliever. Here's the latest scouting
report:
"Heat" Muldoon -- Overwhelming fast ball.
Good screwball and slider.
Tendency to miss the strike zone when he goes for
the corners.
Tires quickly if fast ball used too often.
"Curves" Cassidy -- Great curve ball and incredible sinker.
Excellent control and good stamina.
Clearly the most balanced pitcher in the league.
"Knuckles" Flanagan -- "Liveliest" knuckleball this side of the
Rockies.
Good control and stamina.
Only used for short-term relief work.
Pre-Game Cerimonies
-------------------
1. Press the '1' key on the computer console to choose between
playing a GAME or taking BATTING PRACTICE.
2. Press the '2' key to select between a 1 PLAYER or 2 PLAYER
game.
3. Press '3' key to go to the NEXT MENU or PLAY BALL when you
choose the BATTING PRACTICE option. If you take BATTING
PRACTICE, you will face "Heat" Muldoon in a series of random
pitches until you press the '1' key.
4. To Re-Start a game press CONTROL-RESET
5. If you choose to play a GAME, a new menu will come up when
you press '3':
1 HOME CURVES-LINERS
2 VSTR HEAT-SLUGGERS
3 PLAY BALL
6. The HOME team uses the 1 key to select its starting team and
pitcher. The LINERS hit for average; the SLUGGERS hit for the
fences
7. The VISITOR team uses the 2 key to select its starting team
and pitcher.
8. Both teams can have the same combinations if you choose.
When playing solo against the computer, the scoreboard and
menus will read COMP in place of HOME
9. When both teams have made their selections, press the 3 key
to PLAY BALL!
Play Ball
---------
As in real baseball, your goal in Star League Baseball is to
outscore your opponent in 9 innings (extra innings if necessary). If
you beat the computer team, consider yourself a Star Leaguer!
Pitching & Holding Runners
--------------------------
1. Each half inning begins with the pitcher starting in the
PITCHING MODE. This mode allows you to pitch to the batter
and is indicated when the pitcher bends over to look for a
"sign" from the catcher.
2. To designate a pitch press and hold Button #0 on the
joystick. The pitcher will move upright, pause position.
3. Move the joystick to pitch:
High Slider
Medium (Ball) Slow
Slider _______________________________ Slider
| |
| |
| |
| |
| |
| |
Fast Ball | O | Change-Up
| |
| |
| |
| |
| |
|_______________________________|
Medium Slow
Screwball Low Screwball Screwball
(Ball)
"Heat" Muldoon
---------------------------------------------------------------------
High Curve
Medium (Ball) Slow
Curve _______________________________ Curve
| |
| |
| |
| |
| |
Medium | |
Fast Ball | O | Change-Up
| |
| |
| |
| |
| |
|_______________________________|
Medium Slow
Sinker Low Sinker Sinker
(Ball)
"Curves" Cassidy
---------------------------------------------------------------------
High Knuckler
(Ball) Slow
Knuckler _______________________________ Curve
| |
| |
| |
| |
| |
| |
Fast Ball | O | Change-Up
| |
| |
| |
| |
| |
|_______________________________|
Slow
Knuckler Low Knuckler Sinker
(Ball)
"Knuckles" Flanagan
4. To get out of PITCHING MODE to pick off a runner, just
RELEASE Button #0 BEFORE moving the joystick. You can then
throw to any base as follows:
3rd Base
_______________________________
| |
| |
| |
| |
| |
| |
Home | O | 2nd Base
| |
| |
| |
| |
| |
|_______________________________|
1st Base
5. Press button #0 TWICE to return the ball to the pitcher from
any player. Press Button #0 TWICE again to go back into
PITCHING MODE. The pitcher will now bend over and look to the
catcher for a sign. YOU MUST BE IN THE PITCHING MODE FOR A
NEW BATTER TO COME UP AFTER A HIT OR AN OUT.
Batting
-------
1. Press an HOLD Button #0 on the joystick right BEFORE the
pitch is thrown to BUNT Release the Button BEFORE the ball
reaches the plate to "take" the pitch - if you try to bunt
and miss, it's a strike.
2. Press the red button AFTER the pitch is thrown to SWING AWAY
*Note*
The joystick is used for all functions when playing against the
computer. When playing against another person, the joystick is used
for fielding and pitching only. Batting and base running are
controlled by the keyboard. Players should alternate between keyboard
and joystick depending upon whom is at bat.
KEY FUNCTION
--- --------
X Swing
Z Stop Swing
-> Run Ahead
<- Run Back
Space Stop Runner
Running
-------
1. Once the ball is hit fair, the batter automatically runs to
1st base.
2. To move him AHEAD, push and hold the joystick to the LEFT.
To STOP the runner on or between bases, return the joystick
to the CENTER position (just release it).
3. If there are runners on base, you control the LEAD runner;
the other runners will run automatically if forced. As soon
as your LEAD runner scores or is put out, control QUICKLY
shifts to the next LEAD runner. Don't daydream or your new
LEAD runner may wander off base and be tagged out.
Fielding
--------
1. After the ball is hit FOUL or a HOMERUN is hit, the ball is
returned to the catcher. You must throw is back to the
pitcher (Press Button#0 twice) and go into the PITCHING MODE
(Press button again TWICE to continue pitching.
2. When the ball is hit FAIR, the player nearest the ball's PATH
becomes eligible to field it.
3. Use the joystick to move your eligible fielder to the ball.
4. A ball with a shadow is a FLY ball; a ball without a shadow
is a GROUNDER. FLY balls can be CAUGHT for an out; GROUNDERS
require you to take some action to force an out (throw to
base, tag runner, etc.).
5. To catch a FLY ball, keep your eye on the ball's SHADOW. As
the ball descends. position your outfielder so he'll collide
with the ball's SHADOW. If you miss the ball, move your
fielder to pick it up.
Throwing
--------
1. Press and RELEASE button #0 on the joystick controller to
DESIGNATE a throw.
2. Move the joystick to THROW to a base; press Button #0 again
to THROW to the pitcher.
3rd Base
_______________________________
| |
| |
| |
| |
| |
| |
Home | O | 2nd Base
| |
| |
| |
| |
| |
|_______________________________|
1st Base
The positions on the joystick are set up just like the bases on
the screen - throwing from base to base will soon be like second
nature to you.
3. If a runner tries to steal HOME, you must MOVE your catcher
to TAG the runner coming home, If you don't MOVE your
catcher the runner will run by you and score.
Scoring
-------
1 STRIKE - pitch that crosses home plate between batter's
shoulders and knees. Three strikes result in an out.
2 BALL - pitch that is high or low our of strike zone. For balls
results in a walk
3 OUT - catching fly balls, striking out batters and forcing
tagging runners results in an out. There are three outs per
half-inning.
4 BATTING ORDER - visitors bat top of inning; home or computer
bats bottom of inning.
5 RUNS - score runs by moving runners around the bases and home.
Team ahead after 9 innings wins game. If score is tied after
9 innings, extra innings will be played until one team wins.
HOME or COMP doesn't bat at the bottom of the 9th or extra
innings if it is ahead
As the game progresses, the starting pitchers "tire" They'll begin to
lose thier "stuff" and/or start missing the strike zone. Between the
7th and 8th innings there will be a 7th inning stretch, complete with
music. A menu will come up for you to change pitchers. When both
teams have made thier selections press 3 to re-start the game.
- Addeddate
- 2014-11-11 02:21:20
- Emulator
- apple2e
- Emulator_ext
- dsk
- Identifier
- riag_011_Star_League_Baseball
- Scanner
- Internet Archive Python library 0.7.5
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