RIAG Crate 010: 121 IAC 19
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RIAG Crate 010: 121 IAC 19
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Disk info for 121_IAC_19.dsk:
File Name: riag_010_121_IAC_19/121_IAC_19.dsk
Disk Name: DISK VOLUME #18
Physical Size (bytes): 143360
Free Space (bytes): 0
Used Space (bytes): 143360
Physical Size (KB): 140
Free Space (KB): 0
Used Space (KB): 140
Archive Order: DOS
Disk Format: DOS 3.3
Total Sectors: 560
Free Sectors: 0
Used Sectors: 560
Tracks On Disk: 35
Sectors On Disk: 16
Disk directory for 121_IAC_19.dsk:
riag_010_121_IAC_19/121_IAC_19.dsk DISK VOLUME #18
* T 001 ADDRESS INDEX ************
* A 006 ADDRESS INDEX.INSTRUCTIONS
* A 091 ADDRESS INDEX.LC
* A 053 BIRTH/ANNIVERSARY LIST
* A 004 CONVERT APPLEWRITER
* T 001 CRAE/AP ************
* A 004 CRAE/APA
* A 018 CRAE/APA.INSTRUCTIONS
* I 020 DISK SECTOR MAP
* T 001 DISPLAY ASC PAGE BY PAGE ****
* A 004 DISPLAY ASC PAGE BY PAGE.INST
* B 002 DISPLAY ASC PAGE BY PAGE.OBJ
A 007 HELLO
* T 001 HUFFIM ************
* A 016 HUFFIN
* A 004 HUFFIN.INSTRUCTIONS
* T 001 JOYSTICK **************
* B 034 JOYSTICK WIRING DIAGRAM
* T 018 JOYSTICK.INFO
* A 005 JOYSTICK.INSTRUCTIONS
* T 001 LC-KILLER ************
* A 004 LC-KILLER.INSTRUCTIONS
* B 002 LC-KILLER.OBJ
* A 010 LOAN PROGRAM
* T 005 MEMAP (EXEC)
* A 005 PADDLE TEST
* T 001 POKE 33 ************
* A 018 POKE 33.INSTRUCTIONS
* B 002 POKE 33.OBJ
* R 002 POKE 33.OBJ0
* T 004 POKE 33.SOURCE
* T 001 PUF ************
* A 008 PUF.INSTRUCTIONS
* B 004 PUF.OBJ
* T 019 PUF.SOURCE
* A 008 RAM TEST 48K
* A 025 SECTOR LIST
* A 005 TEXT TO APPLEWRITER
* B 005 TEXT TO APPLEWRITER.X
* B 018 TEXT.JOYSTICK.INFO
* T 001 TRACK 35 ************
* A 028 TRACK 35.INSTRUCTIONS
* B 002 TRACK 35.OBJ
* R 003 TRACK 35.OBJ0
* T 008 TRACK 35.SOURCE
* T 001 UN-NEW ************
* A 004 UN-NEW.INSTRUCTIONS
* B 002 UN-NEW.OBJ
* T 008 UN-NEW.SOURCE
* T 001 X---> DISK FULL
DOS 3.3 format; 0 bytes free; 143,360 bytes used.
Text found in 121_IAC_19.dsk/ADDRESS INDEX.INSTRUCTIONS.bas:
10 REM ADDRESS INDEX.LC INSTRUCTIONS
20 TEXT : HOME :T$ = "ADDRESS INDEX.LC INSTRUCTIONS": INVERSE : HTAB 21 - LEN(T$)/2: PRINT T$: PRINT : PRINT : NORMAL : POKE 34,2
30 FOR X = 1 TO 7: READ A$: PRINT A$: NEXT : PRINT : FOR X = 1 TO 4: READ A$: PRINT A$: NEXT : PRINT : FOR X = 1 TO 3: READ A$: PRINT A$: NEXT
40 VTAB 23: HTAB 7: PRINT "HIT ";: INVERSE : PRINT "SPACE BAR";: NORMAL : PRINT " TO CONTINUE *"; CHR$(8);: GET A$: PRINT : HOME
50 FOR X = 1 TO 4: READ A$: PRINT A$: NEXT : PRINT : PRINT : PRINT : FOR X = 1 TO 7: READ A$: PRINT A$: NEXT
60 VTAB 9: POKE 34,0: END
99 END
100 DATA THE PROGRAM 'ADDRESS INDEX.LC' DOES NOT
110 DATA RUN AS A PROGRAM BUT IS INSTEAD A LIST
120 DATA OF SEVERAL HUNDRED MEMORY LOCATIONS IN
130 DATA THE APPLE ][ ALONG WITH A SHORT EXPLA-
140 DATA NATION OF WHAT EACH ONE DOES. THESE
150 DATA ADDRESSES CAN BE PEEKED POKED OR CALLED
160 DATA IN ORDER TO USE THEIR VARIED FUNCTIONS.
170 DATA THIS LISTING IS FORMATTED TO BE PRINTED
180 DATA OUT ON A PRINTER IN AN 80-COLUMN FORMAT.
190 DATA SIMPLY LOAD 'ADDRESS INDEX.LC' INTO THE
200 DATA COMPUTER AND THEN LIST IT ON A PRINTER.
210 DATA IF YOU DO NOT HAVE ACCESS TO A PRINTER
220 DATA THE LISTING CAN STILL BE READ FROM THE
230 DATA MONITOR.
240 DATA IF YOU DO NOT HAVE A LOWER CASE CHIP
250 DATA THEN YOU MUST CONVERT THE LISTING FROM
260 DATA LOWER CASE TO UPPER CASE WITH THE
270 DATA FOLLOWING INSTRUCTIONS...
280 DATA ]LOAD ADDRESS INDEX.LC
290 DATA ]BRUN LC-KILLER.OBJ
300 DATA ]UNLOCK ADDRESS INDEX.LC
310 DATA ]DELETE ADDRESS INDEX.LC
320 DATA ]SAVE ADDRESS INDEX
330 DATA ]LOCK ADDRESS INDEX
340 DATA ]LIST
Text found in 121_IAC_19.dsk/ADDRESS INDEX.LC.bas:
0 H = $0 -$2: REM Jump instruction to continue in APPLE.
10 H = $A: REM USR Function jump instructions. $A contains a JMP, $B and $C contain the address of the USR program.
13 H = $D -$17: REM General purpose counters/flags for APPLESOFT.
32 H = $20 -$4F: REM Reserved for APPLE Monitor: POKE 32,L:REM Sets left margin of TV Display to L; 0 40 pro- duces errors. If W<33, PRINT'S third tab may PRINT outside text window.
34 H = $22: POKE 34,T: REM Sets top margin of TV Display to T; 0 127, an ONERRGOTO statement has been encountered. POKE 216,0 resets to normal error detection.
218 H = $DA -$DB: REM Pointer to the line number of the statement where an ERROR occurred if an ONERRGOTO statement has been executed.
222 X = PEEK(222): REM X = Code that describes the type of error that caused an ONERRGOTO jump to occur. See APPLESOFT BASIC PROG REF MANUAL, Page 136 for values.
224 H = $E0 -$E2: REM HI-RES Graphics X and Y coordinates. (Also $E3?)
228 H = $E4: REM HI-RES Graphics Color byte.
229 H = $E5 -$E7: REM General use for HI-RES Graphics.
232 H = $E8 -$E9: REM Pointer to beginning of shape table.
233 H = $EA: REM Collision counter for HI-RES Graphics.
240 H = $F0 -$F3: REM General use flags.
244 H = $F4 -$F8: REM ONERR pointers.
380 H = $FE84: CALL -380: REM 'SETNORM' routine, SETs NORMal mode for COUT1 (See 528).
384 H = $FE80: CALL -384: REM 'SETINV' routine, SETs INVerse mode for COUT1 (See 528).
512 H = $200 -$2FF: REM Input buffer from keyboard.
528 H = $FDF0: CALL -528: REM 'COUT1' routine, output to screen. Displays the character in the Accumulator on the Display at the current cursor position and advances the output cursor.
531 H = $FDED: CALL -531: REM 'COUT' routine. Outputs character from the Acc- mulator. COUT CALLs subroutine at locations $36-$37, usually COUT1 (See 528)
541 H = $FDE3: CALL -541: REM 'PRHEX' routine, PRint a HEX digit. Prints the lower nybble of the Accumulator in as a single hex digit.
550 H = $FDDA: CALL -550: REM 'PRBYTE' routine, PRint a hex BYTE. Prints the contents of the Accumulator in nex on the current output device.
626 H = $FD8E: CALL -626: REM 'CROUT' routine. Sends a Return character to the CuRrent OUTput device.
629 H = $FD8B: CALL -629: REM 'CROUT1' routine, return with Clear. Clears the screen from the current cursor position to the edge of the text window, then CALLs CROUT (See 626).
657 H = $FD6F: CALL -657: REM 'GETLN1' routine, GET an input LiNe, no prompt. GETLN1 is an alternate entry point for GETLN which does not issue a prompt before it gathers the input line.
662 H = $FD6A: CALL -662: REM 'GETLN' routine, GET input LiNe with a prompt. Before CALLing GETLN, a prompt character can be POKEd to 51 ($33). DATA is returned starting at 512 ($200), and length is in register X.
665 H = $FD67: CALL -665: REM 'GETLNZ' routine. Alternate entry point for GETLN (See 662) which issues a Carriage Return before falling into GETLN.
715 H = $FD35: CALL -715: REM 'RDCHAR' routine, get an input character or ESCape code. Alternate subroutine which gets characters, but also interprets the eleven escape codes.
741 H = $FD1B: CALL -741: REM 'KEYIN' routine reads APPLE keyboard, waits for keypress, then removes flashing cursor and returns with key code in Ac- cumulator. Updates random number (See 78).
756 H = $FD0C: CALL -756: REM 'RDKEY' routine, get an input character. Stand- ard input routine. Places flashing cursor on screen at position of output cursor and jumps to input subroutine (Address at $38-$39), usually KEYIN.
856 H = $FCA8: CALL -856: REM 'WAIT' routine, delays for a specific amount of time then returns. With A in Accumulator, wait is 1/2*(26 + 27A + 5A^2) microseconds.
868 H = $FC9C: CALL -868: REM Clears current line from cursor to right margin Equivalent to ESC-E.
912 H = $FC70: CALL -912: REM Scrolls text up one line. Bottom line is now blank. Characters outside text window are not affected.
922 H = $FC66: CALL -922: REM Issues a line feed. Equivalent to CTRL-J.
936 H = $FC58: CALL -936: REM Clears all characters inside the text window, and moves the cursor to the top left position within the text window. Equi- valent to the command 'HOME' or ESC-@.
958 H = $FC42: CALL -958: REM Clears all characters inside the text window from the current cursor position to the bottom margin. Equivalent to ESC-F. (Same as ERASE EOF.)
976 H = $3D0: REM Address of routine to return control to BASIC from Monitor.
985 H = $3D9: REM Starting address of RWTS subroutine in DOS. When entered, A + Y registers must contain address of IOB.
1002 H = $3EA: CALL 1002: REM Reconnects DOS after it has been disconnected.
1008 H = $3F0 -$3F1: REM Holds the address of the subroutine which handles machine language 'BRK' requests. Normally $FA59.
1010 H = $3F2: REM Soft entry vector. Contains the address of the reentry point for language currently in use. Normally contains $E003 for AUTOSTART ROM.
1012 H = $3F4: REM Power-up Byte. Used to determine whether to do cold or warm start. If soft entry vector is changed (See 1010) this byte must be reset. CALL -1169 ($FB6F) will do reset. See Page 37 of APPLE II REFERENCE MANUAL.
1013 H = $3F5 -$3F7: REM Holds a jump instruction to the subroutine which handles APPLESOFT II '&' commands. Normally $4C 58 FF.
1014 H = $3F6 -$3F7: REM Address of the subroutine which handles APPLESOFT II '&' commands. Normally $58 FF.
1016 H = $3F8: REM Address executed when user (CTRL-Y) command is encountered. Should contain a JMP, and the address of the USER program.
1017 H = $3F9 -$3FA: REM Address of routine to handle USER (CTRL-Y) commands.
1019 H = $3FB: REM Address executed when a non-maskable interrupt occurs. It should contain a JMP, and the address of the routine for handling non-mask- able interrupts.
1020 H = $3FC -$3FD: REM Address of routine for handling non-maskable inter- rupts.
1022 H = $3FE -$3FF: REM Holds address of the subroutine which handles inter- rupt requests (IRQ).
1024 H = $400 -$7FF: REM Page 1 of LO-RES GRaphics or text.
1059 H = $FBDD: CALL -1059: REM 'BELL1' routine. Beeps the APPLE's speaker for .1 second at 1KHZ.
1145 H = $479: REM Scratchpad byte for Slot #1.
1146 H = $47A: REM Scratchpad byte for Slot #2.
1147 H = $47B: REM Scratchpad byte for Slot #3.
1148 H = $47C: REM Scratchpad byte for Slot #4.
1149 H = $47D: REM Scratchpad byte for Slot #5.
1150 H = $47E: REM Scratchpad byte for Slot #6.
1151 H = $47F: REM Scratchpad byte for Slot #7.
1250 H = $FB1E: CALL -1250: REM 'PREAD' routine, read a Game Controller. Pass PREAD the number of the Controller (0 to 3) in the X Register. It returns a number from $00 to $FF in Register Y.
1273 H = $4F9: REM Scratchpad byte for Slot #1.
1274 H = $4FA: REM Scratchpad byte for Slot #2.
1275 H = $4FB: REM Scratchpad byte for Slot #3.
1276 H = $4FC: REM Scratchpad byte for Slot #4.
1277 H = $4FD: REM Scratchpad byte for Slot #5.
1278 H = $4FE: REM Scratchpad byte for Slot #6.
1279 H = $4FF: REM Scratchpad byte for Slot #7.
1401 H = $579: REM Scratchpad byte for Slot #1.
1402 H = $57A: REM Scratchpad byte for Slot #2.
1403 H = $57B: REM Scratchpad byte for Slot #3.
1404 H = $57C: REM Scratchpad byte for Slot #4.
1405 H = $57D: REM Scratchpad byte for Slot #5.
1406 H = $57E: REM Scratchpad byte for Slot #6.
1407 H = $57F: REM Scratchpad byte for Slot #7.
1447 H = $FA59: CALL -1447: REM 'OLDBRK' routine, handles machine language 'BRK' requests.
1528 H = $5F8: REM Holds the Slot number of the Disk Controller card from which any active DOS was booted. (Format = $CN where N is Slot Number?)
1529 H = $5F9: REM Scratchpad byte for Slot #1.
1530 H = $5FA: REM Scratchpad byte for Slot #2.
1531 H = $5FB: REM Scratchpad byte for Slot #3.
1532 H = $5FC: REM Scratchpad byte for Slot #4.
1533 H = $5FD: REM Scratchpad byte for Slot #5.
1534 H = $5FE: REM Scratchpad byte for Slot #6.
1535 H = $5FF: REM Scratchpad byte for Slot #7.
1657 H = $679: REM Scratchpad byte for Slot #1.
1658 H = $67A: REM Scratchpad byte for Slot #2.
1659 H = $67B: REM Scratchpad byte for Slot #3.
1660 H = $67C: REM Scratchpad byte for Slot #4.
1661 H = $67D: REM Scratchpad byte for Slot #5.
1662 H = $67E: REM Scratchpad byte for Slot #6.
1663 H = $67F: REM Scratchpad byte for Slot #7.
1718 H = FD4A: CALL -1718: REM 'PRBL2' routine, PRints many BLank spaces. It prints 1 to 256 blanks, based on number in X Register. If X = $00, PRBL2 will output 256 blanks.
1720 H = $FD48: CALL -1720: REM 'PRBLNK' routine, prints 3 spaces.
1727 H = $F941: CALL -1727: REM 'PRINTAX' routine, PRINT A and X in HEX. It prints the contents of the A and X Regsiters as a four digit hex value.
1785 H = $6F9: REM Scratchpad byte for Slot #1.
1786 H = $6FA: REM Scratchpad byte for Slot #2.
1787 H = $6FB: REM Scratchpad byte for Slot #3.
1788 H = $6FC: REM Scratchpad byte for Slot #4.
1789 H = $6FD: REM Scratchpad byte for Slot #5.
1790 H = $6FE: REM Scratchpad byte for Slot #6.
1791 H = $6FF: REM Scratchpad byte for Slot #7.
1913 H = $779: REM Scratchpad byte for Slot #1.
1914 H = $77A: REM Scratchpad byte for Slot #2.
1915 H = $77B: REM Scratchpad byte for Slot #3.
1916 H = $77C: REM Scratchpad byte for Slot #4.
1917 H = $77D: REM Scratchpad byte for Slot #5.
1918 H = $77E: REM Scratchpad byte for Slot #6.
1919 H = $77F: REM Scratchpad byte for Slot #7.
1935 H = $F871: CALL -1935: REM 'SCRN' routine reads the LO-RES SCReeN. CALL- ed the same as 'PLOT' (See 2048). Returns the COLOR of the block in the Accumulator.
1943 H = $F8F5: CALL -1943: REM 'NEXTCOL' routine, increment COLOR by 3. This routine adds 3 to the current COLOR used for LO-RES GRaphics.
1948 H = $F864: CALL -1948: REM 'SETCOL' routine, SET LO-RES GRaphics COLOR. This routine sets the COLOR used for PLOTting on the LO-RES screen to the COLOR passed in the A Register.
1994 H = $F836: CALL -1994: REM 'CLRTOP' routine. This routine clears the up- per 20 lines (40 blocks of LO-RES GRaphics) to reversed @. In LO-RES GR- aphics, this is a black screen.
1998 H = $F832: CALL -1998: REM 'CLRSCR' routine, CLeaRS the entire TEXT Page 1 to reverse @. In LO-RES GRaphics, this is a black screen.
2008 H = $F828: CALL -2008: REM 'VLINE' routine, draws a Vertical LINE of blocks on the LO-RES screen. The horizontal coordinate is the Y Register, the topmost coordinate the A Register, and the bottom is 45 ($2D).
2023 H = $F819: CALL -2023: REM 'HLINE' routine draws a Horizontal LINE on LO-RES screen. The vertical coordinate is the A Register, leftmost horiz- ontal coordinate in the Y Register, and rightmost coordinate at 44 ($2C).
2040 H = $7F8: REM Holds the Slot number (in the format $CN where N is the Slot number) of the peripheral card currently active.
2041 H = $7F9: REM Scratchpad byte for Slot #1.
2042 H = $7FA: REM Scratchpad byte for Slot #2.
2043 H = $7FB: REM Scratchpad byte for Slot #3.
2044 H = $7FC: REM Scratchpad byte for Slot #4.
2045 H = $7FD: REM Scratchpad byte for Slot #5.
2046 H = $7FE: REM Scratchpad byte for Slot #6.
2047 H = $7FF: REM Scratchpad byte for Slot #7.
2048 H = $800 -$BFF: REM Page 2 of LO-RES GRaphics or TEXT:CALL -2048:REM PLOT routine, PLOTS a single block on the LO-RES screen. Vertical position is in the A Register, horizontal position in the Y Register.
3086 H = $F3F2: CALL -3086: REM BKGND clears last-used HI-RES screen (regard- less of switch settings) to HCOLOR most recently HPLOTted.
3090 H = $F3EE: CALL -3090: REM HCLR clears last-used HI-RES screen (regard- less of switch settings) to BLACK.
8189 H = $E003: CALL -8189: REM The reentry point of APPLESOFT Language (?) See 1010.
8192 H = $2000 -$3FFF: REM Page 1 of HI-RES GRaphics.
12288 H = $D000: CALL -12288: REM See 53248. ROM block D0
16255 H = $C081: POKE -16255,0: REM Enables the APPLE's on-board ROMs again after using the APPLE firmware card.
16256 H = $C080: POKE -16256,0: REM Disables the APPLE'S on-board ROMs so the APPLE firmware card can be used.
16272 H = $C070: REM Resets the timing circuit for analog (game paddle) inputs
16281 H = $C067: REM Analog input for game paddle #3.
16282 H = $C066: REM Analog input for game paddle #2.
16283 H = $C065: REM Analog input for game paddle #1.
16284 H = $C064: REM Analog input for game paddle #0.
16285 H = $C063:X = PEEK( -16285): REM Reads pushbutton switch on game con- trol #2. If X>127, then this button is being pressed.
16286 H = $C062:X = PEEK( -16286): REM Reads pushbutton switch on game con- trol #1. If X>127, then this button is being pressed.
16287 H = $C061:X = PEEK( -16287): REM Reads pushbutton switch on game con- trol #0. If X>127, then this button is being pressed.
16288 H = $C060:X = PEEK( -16288): REM If X>127 then cassette input is a '1' else it is a '0'. BASIC programs should not try to read tape input in this fashion.
16289 H = $C05F: POKE -16289,0: REM Set paddle Annunciator OUTPUT #3 to ON.
16290 H = $C05E: POKE -16290,0: REM Set paddle Annunciator OUTPUT #3 to OFF.
16291 H = $C05D: POKE -16291,0: REM Set paddle Annunciator OUTPUT #2 to ON.
16292 H = $C05C: POKE -16292,0: REM Set paddle Annunciator OUTPUT #2 to OFF.
16293 H = $C05B: POKE -16293,0: REM Set paddle Annunciator OUTPUT #1 to ON.
16294 H = $C05A: POKE -16294,0: REM Set paddle Annunciator OUTPUT #1 to OFF.
16295 H = $C059: POKE -16295,0: REM Set paddle Annunciator OUTPUT #0 to ON.
16296 H = $C058: POKE -16296,0: REM Set paddle Annunciator OUTPUT #0 to OFF.
16297 H = $C057: POKE -16297,0: REM Sets display to HI-RES GRaphic mode. Only visible if GRaphics in ON (See 16304).
16298 H = $C056: POKE -16298,0: REM Sets display to LO-RES GRaphic mode. Only visible if GRaphics in ON (See 16304).
16299 H = $C055: POKE -16299,0: REM Sets text or graphics display to Page 2. Does not clear screen or move cursor.
16300 H = $C054: POKE -16300,0: REM Sets text or graphics display to Page 1. Does not clear screen or move cursor.
16301 H = $C053: POKE -16301,0: REM Switches display from full screen GRaphic to mixed TEXT + GRaphics. May be HI-RES or LO-RES, Page 1 or 2, depending on other switch settings.
16302 H = $C052: POKE -16302,0: REM Switches display from mixed GR + TEXT to full screen GRaphics, HI-RES or LO-RES, Page 1 or 2, depending on other switch settings.
16303 H = $C051: POKE -16303,0: REM Switches from GRaphics to TEXT, without resetting window. May be Page 1 or 2. Similar to TEXT, except TEXT selects Page 1, resets screen window and mover cursor to lower left.
16304 H = $C050: POKE -16304,0: REM Switches from TEXT to GRaphics without clearing the GRaphics screen. Similar to GR + HGR except these commands reset other switches and clear the screen to black.
16320 H = $C040: PEEK -16320,0: REM Triggers utility strobe.
16336 H = $C030:X = PEEK( -16336): REM Causes the speaker to emit a click.
16352 H = $C020:X = PEEK( -16352): REM Causes a click on the tape recorder output. Note: a POKE causes two clicks.
16368 H = $C010: POKE -16368,0: REM Resets keyboard strobe so that next char- acter may be read in. This should be done immediately after reading the keyboard (See 16384).
16384 H = $C000:X = PEEK( -16384): REM Reads keyboard. If X>127 then key has been pressed, and X=ASCII value of key pressed with bit 7 on. (See 16368) H=$4000-$5FFF = Page 2 of HI-RES GRaphics.
25153 H = $9DBF: CALL -25153: REM Routine to reconnect DOS if page 3 is over- written. (48K System only).
38400 H = $9600: REM Start of DOS I/O Buffer #1. Length is 595 ($253) bytes.
38995 H = $9853: REM Start of DOS I/O Buffer #2. Length is 595 ($253) bytes.
39590 H = $9AA6: REM Start of DOS I/O Buffer #3. Length is 595 ($253) bytes.
40185 H = $9CF9:D = -25351: REM Start of seven unused bytes between DOS and DOS buffers.
40192 H = $9D00:D = -25344: REM Start of DOS on a 48K system.
43616 H = $AA60 -$AA61: REM Contains the length of a BLOADed program.
43634 H = $AA72 -$AA73: REM Address of BLOADed program.
49152 H = $C000: REM See 16384
49168 H = $C010: REM See 16368
49184 H = $C020: REM See 16352
49200 H = $C030: REM See 16336
49216 H = $C040: REM See 16320
49232 H = $C050: REM See 16304
49240 H = $C058: REM See 16296
49241 H = $C059: REM See 16295
49242 H = $C059: REM See 16294
49243 H = $C05A: REM See 16293
49244 H = $C05B: REM See 16292
49245 H = $C05C: REM See 16291
49246 H = $C05D: REM See 16290
49247 H = $C05E: REM See 16289
49248 H = $C05F: REM See 16288
49252 H = $C064: REM Analog input for game Paddle #0.
49253 H = $C065: REM Analog input for game Paddle #1.
49254 H = $C066: REM Analog input for game Paddle #2.
49255 H = $C067: REM Analog input for game Paddle #3.
49264 H = $C070: REM Resets the timing circuit for analog (game paddle) inputs.
49280 H = $C080 -$C08F: REM 16 I/O bytes for use by Slot #0:REM See 16256.
49281 H = $C081: REM See 16255
49296 H = $C090 -$C09F: REM 16 I/O bytes for use by Slot #1.
49312 H = $C0A0 -$C0AF: REM 16 I/O bytes for use by Slot #2.
49328 H = $C0B0 -$C0BF: REM 16 I/O bytes for use by Slot #3.
49344 H = $C0C0 -$C0CF: REM 16 I/O bytes for use by Slot #4.
49360 H = $C0D0 -$C0DF: REM 16 I/O bytes for use by Slot #5.
49376 H = $C0E0 -$C0EF: REM 16 I/O bytes for use by Slot #6.
49392 H = $C0F0 -$C0FF: REM 16 I/O bytes for use by Slot #7.
49408 H = $C100 -$C1FF: REM PROM program area for Slot #1.
49664 H = $C200 -$C2FF: REM PROM program area for Slot #2.
49920 H = $C300 -$C3FF: REM PROM program area for Slot #3.
50176 H = $C400 -$C4FF: REM PROM program area for Slot #4.
50432 H = $C500 -$C5FF: REM PROM program area for Slot #5.
50688 H = $C600 -$C6FF: REM PROM program area for Slot #6.
50944 H = $C700 -$C7FF: REM PROM program area for Slot #7.
53248 H = $D000 -$F4FF: REM Contains APPLESOFT II BASIC program.
63488 H = $F800 -$FCFF: REM Contains AUTOSTART ROM program.
- Addeddate
- 2014-08-18 01:12:37
- Emulator
- apple2e
- Emulator_ext
- dsk
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- riag_010_121_IAC_19
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- Internet Archive Python library 0.7.0