RIAG Crate 009: 09 Dale King 4 1983
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RIAG Crate 009: 09 Dale King 4 1983
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Disk info for 09_Dale_King_4-1983.dsk:
File Name: riag_009_09_Dale_King_4-1983/09_Dale_King_4-1983.dsk
Disk Name: DISK VOLUME #254
Physical Size (bytes): 143360
Free Space (bytes): 114944
Used Space (bytes): 28416
Physical Size (KB): 140
Free Space (KB): 112
Used Space (KB): 27
Archive Order: DOS
Disk Format: DOS 3.3
Total Sectors: 560
Free Sectors: 449
Used Sectors: 111
Tracks On Disk: 35
Sectors On Disk: 16
Disk directory for 09_Dale_King_4-1983.dsk:
riag_009_09_Dale_King_4-1983/09_Dale_King_4-1983.dsk DISK VOLUME #254
A 002 HELLO
B 002 SYS.OPTIONS
T 010 RAG HELLO DESC..MW
T 009 LIBRARY CATALOG.MW
T 024 EAMON REVIEW#2.C
DOS 3.3 format; 114,944 bytes free; 28,416 bytes used.
Text found in 09_Dale_King_4-1983.dsk/EAMON REVIEW#2.C.txt:
THE WORLD OF EAMON ADVENTURING
This month I would like to take a look at some more Eamond Adventure games that we have in our library. The rating system used is made up of a set of two numbers. The first number is the overall rating including settings, descriptions, and plot; the second number is the difficulty in both problem solving and survivability. Range is from 1 to 10 with 10 the highest. The following is the breakdown of the numbers.
Rating - any rating 5 or above is recommended.
0 - 2 Poor or tasteless, would not recommend.
3 - 4 Casual, non-descriptive, unintriging
5 - 6 Average, somewhat interesting
7 - 8 Interesting, descriptive, exciting
9 - 10 Excellent! Entertaining - a must.
Difficulty - any rating above 5 is recommended.
0 - 2 Easily survived, little problem solving.
3 - 4 Some injuries, maybe secret passages.
5 - 6 Some problem solving, a few tough guys.
7 - 8 Multiple/intricate complexities, some death.
9 - 10 Heavy hitters, time/move problems.
The above rating system and the reviews that follows are reprinted with permission from "The National Eamon User's Club"; 2701 Arnold Road; Des Moines, IA 50310; and are taken from their newsletter called "Eamon Adventurer's Log"
What follows are a few of the best adventures available for Eamon. These adventures are challenging in either puzzles, mazes and/or seasoned fighting monsters.
NO Title Rating
12 Quest for Trezore 7:8
16 Caves of Mondamon 8:8
21 Quest for Marron 8:8
24 Black Mountain 8:8
12) Quest for Trezore (7:8) - You are searching for the wizard Trezore and come across a bronze door with three small holes in it. You know it must be opened somehow. The search for the key(s) is tough and dangerous, as you will encounter varied and pugnacious beasts and beings.
16) Caves of Mondamen (8:8) - The evil Mondamen is assembling an army and has employed the services of a wizard to summon a demon from another dimension. He has captured the princess of Nexdor (a neighboring kingdom) to force the king of Nexdor to help him financially. You must stop Mondamen by killing the wizard before he summons the demon Vaprak and then rescue princess Mari.
21) Quest for Marron (8:8) - A friend of yours has become possessed by an evil demon. The only one that can help her is Marron, a crazed holy man now living in a cavern with other crazy, and a few normal, people. You bind your friend and take her into the caves only to find two people named Marron! Which is the fake? You must find the clues to deduce the real Marron along with finding several artifacts to help Marron to purge the demon from your friend.
24) Black Mountain (8:8) - The evil, rotten, no-good Black Bark has been terrorizing a little town for years. The local authorities are hot on his trail, but need some assistance. You pick one mission of a possible six, and each time this adventure is entered the monsters are different and found in random places. The six missions are:
1. Arrest Black Bark
2. Rescue Pauline (a key witness)
3. Retrieve a murder weapon
4. Rescue the kidnapped mayor
5. Return evidence (file papers)
6. Return stolen loot
The most interesting of the six is number 3; you must find what the murder weapon is before you can retrieve it.
For those of you who like a real challenge or just watching your characters die, we have the following four adventurers classified as "tough". I personally only reccomend #7 and #19 as far as overall rating.
NO Title Rating
7 Devil's Tomb 6:9
14 Furioso 4:9
19 Death Trap 7:9
29 Apple Island 3:9
7) Devil's Tomb (6:9) - Getting out of this one is the mission. Along the way (if you get out of the first room) you'll find gambling with the devil, a few demons and gargoyles, and the magical book of Trezore! A couple of hints: Magic is necessary here especially Power spells. If you see a sign which says abandon all hope, use this spell quickly. If you wait too long, the spell will have unpredictable results such as bringing dead enemies back to life.
14) Furioso (4:9) - You start out being abducted and all your possessions are taken - armor, weapons, everything. You are placed in a dark hold of a ship which soon runs aground and is sinking. You must get out of the ship before it sinks and find your way back to the main hall.
19) Death Trap (7:9) - Enter at your own risk - this dungeon contains very experienced warriors. You took a bet proposed by one of your enemies that you could survive this place. The amount at stake - 20,000 gold pieces! Good luck.
One note - this dungeon adjusts to your character's experience; the tougher your character, the tougher the dungeon.
29) Apple Island (3:9) - This is the first graphics adventure for Eamon. The tough part about this adventure is to stay awake ar keep from starting a new adventure before you finish this one. You must have lots of gold to buy food packs, each food pack costing one gold piece, and a food pack is expended on each move the player makes.
The most exciting part of the adventure was when I found an Eamon like passage (text), but then found nothing there. Got my hopes up, then - DASHED on the rocks.
In summary, if you've got characters ready for intermediate and/or advanced dungeons, these are the diskettes next.
P.S. If you want to improve your characters attributes, skill or gold quickly by going through an adventure you might try volume #75 Temple of the Guild. This is one of the more generous adventures.
Text found in 09_Dale_King_4-1983.dsk/HELLO.bas:
10 HOME
20 PRINT TAB( 9)"DATA DISK FOR MAGIC WINDOW"
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