RIAG Crate 004: 005 Infocom Game Docs Leather Goddesses of Phobos Trinity Moonmist
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RIAG Crate 004: 005 Infocom Game Docs Leather Goddesses of Phobos Trinity Moonmist
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Disk Name: DISK VOLUME #254
Physical Size (bytes): 143360
Free Space (bytes): 5888
Used Space (bytes): 137472
Physical Size (KB): 140
Free Space (KB): 5
Used Space (KB): 134
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riag_004_005_-_Infocom_Game_Docs_-_Leather_Goddesses_of_Phobos_-_Trinity_-_Moonmist/005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk DISK VOLUME #254
A 014 START
T 011 PREFACE.TRINITY
T 007 THE ATOM.TRINITY
B 034 RANCH HOUSE.TRINITY
B 034 RANCH SITE.TRINITY
B 034 TRINITY SITE PLAN
T 012 PREFACE.PHOBOS
T 065 CORNWALL.MOONMIST
T 012 PREFACE.MOONMIST
B 033 TC FIRST FLOOR.MIST
B 033 TC GROUND FLOOR.MIST
B 034 CATACOMBS VLL.PHOBOS
T 049 WELCOME TC.MOONMIST
B 034 CATACOMBS LL.PHOBOS
T 024 LETTER ONE.MOONMIST
T 008 LETTER TWO.MOONMIST
B 017 IID
B 002 S/R
B 005 SND
B 014 MNPG
B 002 UP
A 002 HELLO
T 002 LINK
B 006 ITR
DOS 3.3 format; 5,888 bytes free; 137,472 bytes used.
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/CORNWALL.MOONMIST.txt:
:::::::::::::::::::::::::::::::
: Legendary Ghost of Cornwall :
:::::::::::::::::::::::::::::::
Original author: Lady Lisbeth Norris
Festeron Town Library: (Dates out)
05/29/48 05/04/50 02/07/52 06/10/53 10/27/57 12/30/57 07/12/58 08/02/60
05/24/64 10/15/69 09/05/70 02/06/75 03/17/77 11/05/78 07/02/82 04/19/85
04/19/86
:::::::::::::::::::::::::::::::::::
: The Haunted Orchard of Penzance :
:::::::::::::::::::::::::::::::::::
There stands today, in the town of Penzance, a mansion which one belonged
to an elderly woman named Mrs. Baines. Old Mrs. Baines took pride in her home
and in the fine apple trees in her orchard, whose fruit was well-liked by the
local lads. But as time went by, pride soured into avarice, and she set her
servant to guarding the orchard by night. This he did, spending long dark
hours in the damp grass beneath the trees.
Old Mrs. Baines, trusting no one, feared that her man was not doing his
proper job. One night she crept into the garden, dressed in her dark silk
mantle. Round the orchard she went, confirming her suspicions: the servant was
nowhere is sight. Thinking to teach him a lesson, she climbed into an apple
tree and shook down a quantity of apples for the laggard to find scattered upon
his return.
Alas, she had misjudged her man. He was not absent, but merely asleep
beneath a far tree. Hearing the apples thud to the ground, he leapt to his
feet and discharged his gun at the suspected thief. "I'm murdered!" screeched
Mrs. Baines, tumbling down amidst the fruit. And indeed she never recovered
from her injuries, expiring shortly thereafter.
From then on, the estate has been guarded by the ghost of old Mrs. Baines.
In the evenings, she glides amongst the trees, her silk mantle floating in the
mist. At times she flies up from unkempt grass like a dry leaf caught in the
wind, perching on the garden wall with her skinny legs protruding from under
her skirts. And when darkness falls, a shadowy form peers from a window of the
deserted mansion, shaking a threatening fist at passersby.
No one dares enter the house or orchard, and the apples lie rotting on
the ground.
:::::::::::::::::::::::::::::::::
: The Haunting of Bristol Manor :
:::::::::::::::::::::::::::::::::
In early part of the eighteenth century, a family emigrated from the city
of Bristol to a fertile valley in Cornwall, there to live a life of leisure.
The fine home they built was called Bristol Manor.
A cottage was constructed to house the gardener, who lived with his wife
and son, a full-grown lad named Erik. It was not long before Erik fell madly
in love with the daughter of the manor, a winsome girl with russet hair and
laughing eyes who went by the name of Lucy.
But Lucy was pledged to another, a nobleman of wealth and good family. She
spurned the lad's advances, little realizing the depth of his feelings. At
long last, crazed by bitterness and jealousy, Erik lured the gentle girl to the
cottage loft, stealing her maidenhood and flinging her to her death from the
upper window. For his crime, he as hunted down and brought to the gallows by
the villagers.
From then on, the cottage of Bristol Manor was haunted by the spectres of
Erik and Lucy.
The tortured soul of the hanged man preyed on those more fortunate in
love than he. Married couples in particular suffered many frightening
experiences. Often they awoke at night to a chill wind blowing even in the
heat of summer. A feeling of dread would suffuse the room. Candles were
suddenly quenched, or flew through the air, flame intact. Lovers found
themselves wrenched apart by clammy unseen hands. And a tall figure cloaked
in black would sometimes appear, lifting his hood to reveal a death's head.
Single inhabitants of the cottage rarely were bothered, for Lucy's spirit
guarded those as yet unwed.
Years passed. The manor house and its cottage fell into disrepair. They
lay abandoned for half a century, until at last a nobleman and his wife came
to inhabit Bristol Manor. Their youngest son, a boy named Peter, took the
gardener's cottage as his playhouse. Despite warnings from the village folk
that the site was haunted, he spent much time there and never found cause for
distress.
Peter followed the old legends with interest. He felt a special bond with
Lucy and imagined that he might have kept her from harm had he only been there
on that fateful day. Often he sensed that her spirit was there beside him, as he played, read, or daydreamed in the dusty rooms of the little cottage.
The years went by, and Peter grew into manhood. Soon it was time for him
to leave home for the university. He decided to tidy up his childhood refuge
before departing, little knowing when he might return. Going to the cottage,
he straightened out the meager pieces of furniture and swept the earthen floor.
Finally he stepped back to admire his handiwork.
There, in the middle of the just-swept floor, was a delicate gold locket. He picked it up and undid the clasp. Inside was the timeworn image of a
winsome girl with russet hair and laughing eyes - a girl by the name of Lucy.
::::::::::::::::::::::::
: The Reverend Densham :
::::::::::::::::::::::::
In an isolated part of Bodmin moor lies the town of Warleggan. To this
remote location came the Rev. Densham, newly inducted vicar of the parish
church.
It soon transpired that the Reverend was not happy with this flock. He
complained about the size of the congregation, which in those lonely parts was small indeed. To increase the fold, he created a number of paperboard
images, propping them up in the pews to fill the church on Sundays.
Despite his desire for a full church, Rev. Densham never went into the
village or visited his parishioners. He set a large box by his gate,
directing that all groceries and mail should be placed within. He surrounded his property with high fences topped with barbed wire. And as if this were not enough, he imported a half-dozen savage dogs to roam the garden, snarling
and snapping at whoever might venture into the neighboring lane.
The parishioners appealed to the Bishop, but since the vicar had done
nothing to offend religious law, the Church was powerless to remove him. He
still conducted the service every Sunday, although by now the cutout figures
were his sole congregation, and for this faithful observance he was assumed
to be a man of God.
Year passed. The dogs died and the fence fell into decay. Nothing was seen of the Reverend beyond the smoke curling from the rectory chimney and
the occasional glimpse of a tall figure in a black stove-pipe hat and frock
coat pacing in the garden.
One day the villagers noticed an absence of smoke from the vicar's
chimney. Gathering up their courage, they broke into the rectory. There
they found rooms furnished with little more than sacks and packing cases, with
gaping holes where the floorboard had been torn up to serve as fuel. On the
stairs lay the Reverend, as lifeless as his cardboard congregation.
Never again has a vicar come to live in the rectory at Warleggan. But
although the old house has found a measure of peace, the Rev. Densham has not.
In the evenings, a phantom in a stove-pipe hat still paces the garden, back and
forth across the ruins of the lawn, deep in melancholy thought.
:::::::::::::::::::::::::::::::::::::::
: The White Lady of Tresyllian Castle :
:::::::::::::::::::::::::::::::::::::::
Long ago, when pirates roamed the Cornish coast, a maiden came to
Tresyllian Castle, pledged to marry Sir Thomas Tresyllian. The bride had the
bloom of youth upon her, and her fair hair was worn in a girlhood braid. Her
betrothed was a man much her senior in years and experience, who took what he
wanted and allowed no room for error on the part of others.
The marriage was not a happy one. The bride spent many months alone in
the dreary castle by the sea, awaiting the return of Sir Thomas, off fighting
for the King. The parish holds no record of children gracing the household
of Thomas Tresyllian, nor of noble banquets held in the Great Hall to uplift
the spirits of the Lady.
One day the elder nephew of Sir Thomas arrived at the castle. A manly lad
of five and twenty, Uther Tresyllian was heir to the castle and all its
contents should his uncle's marriage fail to bear fruit. Uther and his young
aunt soon became close companions and could often be seen wandering together
along the moor of the seashore.
Now the laughter of the Lady enlivened the corridors of the castle, and
everyone was glad of the pleasant change in atmosphere. Everyone, that is,
but, Thomas Tresyllian, who arrived home from Scotland to find his heir and his
bride embracing in the chapel.
Sir Thomas accepted not this indiscretion. He banished Uther forever from
the Cornish coast and ordered that his Lady be bricked up alive within the
cellar walls. The young bride perished in her agony. Sir Thomas died on the
battlefields of Normandy. And the second eldest nephew inherited the estate.
Shortly thereafter, a woeful spirit was seen flitting through the dank
corridors of Tresyllian Castle. Her long pale hair was loosed from its braid
and a silvery-while gown clothed her slender figure. To this day, the White
Lady haunts the ancient tower, seeking a final resting place for her bones and
lasting peace for her soul.
::::::::::::::::::::
: The Silken Shawl :
:::::::::::::::::::
A sea captain's wife, yearning to see the world beyond the country
village, begged her husband to let her accompany him on his journeys. "My dear
wife," said he, "the sea is no place for a lady." But as time went on and she
pleaded all the more, he at last agreed that she might voyage with him to the
Orient.
The sea was rough, and the journey long and tedious, but the captain's
wife found each new day as full of adventure as the last. She loved the deep
green sea dipping and swelling on the vast horizon, the clouds scudding
overhead in endless variations, and the seabirds swooping low to catch the
silvery fish. She loved watching the men high up on the rigging and listening
to the sailors' song at night. And she loved the twisting streets and
mysterious bazaars of the Orient, where her husband purchased tea, china, and
silk for the London shops.
In one such bazaar, an alleyway of rough stalls overflowing with lustrous
garments, the captain bought his wife a gift, a remembrance of their journey.
And what a gift it was: a splendid silken shawl, patterned with multicolored
songbirds and flowering quince trees, and shot through with fine gold threads.
The captain's wife had never seen anything more beautiful in her life, and from
then on it was always around her shoulders.
They travelled home around the Cape of Good Hope and up the coast of
Africa, braving storms and sickness. At long last they reached the waters of
the North Atlantic and knew that the beloved coast of England was not far off.
But familiar channels do not always mean safety. The Captain's ship was
attacked by the desperate Newlyn fisherman, who had turned to cold-blooded
piracy after several seasons of poor fishing. The pirates made their
blindfolded victims walk the plank into the sea to drown, sparing neither women
nor children. As the Captain's wife began the slow walk to her doom, one of
the blackguards snatched the silken shawl from around her shoulders. And thus
was her treasure stolen from her in the last moments of her life.
The pirate took the shawl home to his wife, saying nothing of how he
came by it. Dressing for church that Sunday, she put on the silken garment,
turning this way and that before the mirror to admire its rich colors and
patterns. Suddenly there appeared in the glass the drowned face of the
Captain's wife gazing at her over her shoulder. Her wet hair streamed out
from her head as though floating in the ocean depths, and her pale hand
pointed to the shawl.
The pirate's wife was so horrified that she went raving mad and died
shortly thereafter. No one knows what happened to the haunted shawl. It is
probably sitting in the drawer of some unsuspecting soul at this very
moment.
:::::::::::::::::::::::::
: The Legend of Penrose :
:::::::::::::::::::::::::
Ralph Penrose, on the death of his beloved wife, took his seven-year-old
son Edmund to sea. Accompanying them was Ralph's best friend and cousin,
William Penrose. The family estate in Sennen was left in the care of Ralph's
brother John.
One winter's night, Ralph Penrose was nearing home when a gale struck,
tossing his ship upon the sea 'til it crashed into the dreaded Cowlow Rock.
The men launched a lifeboat, but this too foundered, flinging them all into the
frigid water. Flares from the endangered ship had warned the Penrose
household, but John, watching from the shore, made no effort to rescue the
drowning men. None were known to survive but Edmund, Ralph's young son, heir
to the estate.
John appointed himself guardian of the boy and behaved as if the property
were his own. To fatten the family coffers, he built a pirate ship and manned
it with a bloodthirsty captain and crew. Wild parties were held in the Great
Hall at Penrose, and the village folk barred their doors at night for fear of
John and his rowdy companions.
At the turn of the year, snow fell in Sennen and wolves were heard
howling in the fields. John sent the household out to hunt, himself staying at
home with young Edmund, the pirate captain and a bottle of brandy. When the
servants returned, Edmund was nowhere in sight. His uncle and the captain,
incoherent with drink, indicated that the lad had joined the hunt. A lengthy
search of grounds and countryside showed no trace of the boy, and he was
finally assumed to have lost his way in the blinding snow and fallen to his
death from the cliffs.
The following year, on the anniversary of Edmund's disappearance, a bearded
stranger appeared at Penrose Manor, begging for food and shelter. This was a
common occurrence in those days, and the tramp was readily admitted and shown
to a bedchamber. In the Great Hall, John Penrose and his lawless guest
welcomed in the New Year. Upstairs, the stranger stood at his window, gazing
out at the wintry night.
All at once, a great wall of silvery fog came rolling in from the coast.
Upon the fog came a roaring sound like that of a stormy sea. The sound drew
nearer and nearer, and in a moment the sea itself was spilling into the
courtyard, bearing in its crest a phantom boat filled with shouting men. The
boat overturned, spilling her crew who with pale faces and staring eyes tried
in vain to save themselves. At last there was but one man gazing up at the
window where the stranger stood and crying out, "William Penrose, arise and
avenge the murder of my son!" Then the sea disappeared, the mist dissolved,
and all was as it had been.
William Penrose, for indeed the stranger was he, suddenly recalled the
crashing ship, the struggle through the cold waters, and the months of
wandering the countryside, unknown to himself or any other man, until instinct
led him back to Penrose Manor.
Turning from the window, William saw the small, pale spirit of Edmund
hovering in the darkened bedchamber. The spirit whispered, "My uncle bade the
captain murder me. I lie beneath the dead tree in the orchard. Dig, and you
shall find me. Dig, and place my bones in Sennen churchyard. Dig, and give me
peace at last."
That night, digging under the bare limbs of an old tree in the orchard,
William uncovered the bloodied remains of the little boy. Gently he carried
them to Sennen churchyard, where they were given a proper burial. When William
returned to Penrose Manor, the body of John Penrose was swaying from a beam in
the garden shed. He had hung himself in sight of the unearthed grave under the
dead apple tree.
- End of Line -ee.
- End of Line -
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/LETTER ONE.MOONMIST.txt:
[Letter One from Tamara]
TRESYLLIAN CASTLE
Frobzance / Cornwall
April 15th
Hi There!
You'll never believe what's happened! I'm living in a castle in Cornwall,
engaged to marry a British Lord! Now I'll be able to sit around in drawing
rooms making polite conversation and sipping tea. What a life!
I guess you're wondering why I'm not back at Kent State. After finishing
my semester here, I couldn't bear to come right home. So I figured I'd take a
few months off and get some sort of job to see me through. I found an ad for
a secretary to a Lord Jack Tresyllian at his castle in Cornwall and now here I
am.
Lord Jack wasn't at all what I'd expected. He's a young, down-to-earth
guy, and not bad looking either. I was a goner from the start. Luckily he
felt the same way, or I might be flinging myself off the cliff!! We're
announcing our engagement at a party on May 3 for all the local blue bloods.
I wish you could be here to help me remember which fork to use!
Seriously, some of these upper crust types will never speak to you again
if you wear the wrong outfit to dinner. I'm really glad Jack has a sense of
humor about it. He helps me to keep mine!
There is one bohemian in the crowd. Her name is Vivien Pentreath, and
she's a painter and sculptor who lives nearby. She's one of those women who
looks just as beautiful at 50 as she did at 25. According to Jack, she was
the mistress of his Uncle Lionel, the previous Lord Tresyllian. Vivien's
family has lived in Cornwall for ages and she can tell lots of wonderful
old stories.
One person I could do without is Iris Vane (she's really called the
Honorable Iris Vane, but you won't catch ME calling her that). She's a
Mayfair debutante who came on as an instant friend of mine. But there's
something bitchy about her, and I think she's secretly in love with Jack.
I guess castles breed romantic tangles...
Jack's best friend is Ian Fordyce. Ian's an officer in the Coldstream
Guards and a real lady's name. According to Iris, Ian was madly in love with
Deirdre Hallam, Jack's old girlfriend. Deirdre was never able to resist
flirting with another man. But her involvement with Ian was the last straw for
Jack, and they broke up.
Although this didn't seem to hurt Jack and Ian's friendship, something
terrible happened to Deirdre. She was really upset by the breakup and ended up
drowning in a well right here at the castle. Her body was never found. The
water in the well is very salty, so they think it's been polluted by an
underground tidal current and that she was washed out to sea.
Deirdre's death is really fueling the imaginations of some of the castle
servants. Supposedly this place is haunted by an ancient ghost called the
White Lady. Now they're saying that the White Lady has been seen in the newer
Residential Wing of the castle (like any good ghost she used to stick to the
old section) and that she looks just like Deirdre. WHOO-EE-OOO!!!
I think Deirdre's family has fallen under the spell of some old Cornish
curse. Her grandfather, Mr. Poldark, also died recently under unusual
circumstances. He became ill and went to a London doctor who specializes in
strange drugs extracted from plants. As you might guess, the cure didn't
work. The doctor, whose name is Wendish, was Uncle Lionel's best friend. He
still comes to visit every now and them, and he really gives me the creeps!
Well, I suppose I can't blame him for wanting to stay at the castle.
Everyone loves it here. I'm sending along a copy of the tourist brochure (the
place is open to the public on weekends). So you can read all about it. The
brochure mentions the White Lady. I'm sure she's a great tourist gimmick.
If you look at the second floor map, you'll see the library where I've
been helping Jack catalog Uncle Lionel's collection of books and manuscripts.
Lionel didn't spend his time at home looking after the estate the way Jack
does. Instead, he used up the family fortune travelling all around the world.
His last trip was to the Amazon River in South America where he caught some
sort of fatal jungle disease.
The last months of Lionel's life were spent here in bed, and the castle
was opened to the public in order to pay off his debts and medical bills. When
Lionel died, Jack inherited everything, but he still hasn't been able to
straighten out the finances. Supposedly Lionel hid a valuable treasure
somewhere in the castle. If we can't find it, we will have to sell off the
family heirlooms to pay Lionel's debts.
An antique dealer named Montague Hyde is always toddling down from London
to see what he can get his hands on. I should be nicer to Mr. Hyde, who isn't
such a bad sort, but every time I see him I'm reminded that all these beautiful
things, some of which have been in the family for six or seven hundred years,
might be on their way out the door. I think it should all be kept here
forever.
I could go on and on about Cornwall and the castle and the strange habits
of the upper crust, but I need to wade through a few more of Lionel's papers
before dinner. I told Jack that I'd keep on with the cataloging, even though
I'm no longer his secretary. Who wants him bringing another woman in here?
Well, I hope to hear from you soon. I miss you and the rest of the gang
and can't wait for you to come visit. It might be a long way, but how often do
you get to stay in a "HAUNTED" castle!!
Lots of love,
Tamara
- End of Line -
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/LETTER TWO.MOONMIST.txt:
[Letter Two from Tamara]
TRESYLLIAN CASTLE
Frobzance / Cornwall
April 23rd
HELP!!
I think someone is trying to KILL me!! I know this sounds dramatic, but
I really am scared!
You know I've never believed in ghosts. But now I've actually seen the
White Lady! It was so frightening!!! I woke up in the middle of the night and
there she was looking down on me. She had this terrible pale face which
suddenly disappeared. Then an enormous black widow spider dropped onto my bed!
I screamed and shook it off my blanket and by the time Jack got there it was
gone.
At first, I thought it was just a horrible dream. But a few days later, I
opened my desk drawer and an adder reared out and almost bit me. Adders are
such poisonous snakes that you can die from the bite! This time, the snake was
found, so I knew it really happened.
No one has ever been threatened by the White Lady before. But some of the
people who've seen the ghost recently say it looks just like Dierdre Hallan,
that old girlfriend of Jack's who drowned in the castle well. Do you think
she's come back to torment me for taking her place??
I don't know what to do! I know it's a big favor to ask because it's such
a long way, but won't you PLEASE come to help me? You've solved so many
mysteries. I'm sure you can figure out this one!!
Love,
Tamara
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/PREFACE.MOONMIST.txt:
Section I: About Moonmist
::::::::::::::::::::::::
: Preface to the Story :
::::::::::::::::::::::::
In Moonmist, you are a famous young American detective. An old friend, Tamara
Lynd, has written you a letter, asking for your help. And so you have
travelled to England to test your detective skills.
As the story begins, you are outside Tresyllian Castle - the old, dark,
hauntingly beautiful castle where Tamara greets you, and you meet some
interesting guests. But your visit soon turns to mystery, as a trail of
riddles and clues leads you to a hidden valuable treasure.
But Tamara is worried about a ghost that is tormenting her. What does the
ghost want? Is it jealous of her? Does the ghost want the hidden treasure
for itself? Or is the ghost fake - just someone dressing up to frighten
Tamara? If so, why?
::::::::::::::
: Variations :
::::::::::::::
To finish Moonmist, you will figure out riddles or clues, find a hidden
treasure, and solve the mystery of the ghost. But after you do that, you
can play Moonmist again, and there will be different clues, a different
treasure, and a new ghost mystery to solve!
Near the start of Moonmist, the butler will ask you for your name and your
favorite color. If you answer RED, the you will play "the red variation" of
the story. If you answer BLUE, then you will play the blue variation of the
story, somewhat different from the red one. Answering GREEN will mean the
green variation, and answering YELLOW will mean the yellow one.
You can actually pick any color as your favorite: you can answer PURPLE, or
VERMILLION, or anything you like. If you choose a color that's not red,
blue, green, or yellow, then the computer will pick one of the four variations
for you to play. Similar colors with different games may or may not give you
the same variation. But you can always find out which variation you are
playing by using the VERSION command.
If you give a title with your name such as Ms. or Mr. and the computer can
figure out whether you are female or male, then some of the people you meet
will treat you differently.
Most players like to play one variation until they finish it. And some
players like to make up a new name when they play a new variation. Then they
can remember what's different in the story, by pretending that the story is
about a new detective, who has a new mystery to solve.
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/PREFACE.PHOBOS.txt:
Section I: About Leather Goddesses of Phobos
::::::::::::::::::::::::
: Preface to the Story :
::::::::::::::::::::::::
1936. In the United States, a new miracle fabric called nylon was
becoming popular, Alf Landon was running for President, Victor Hess had won the
the Nobel Prize for Physics for discovering cosmic radiation, Gone With the
Wind was the best-selling novel, and steak cost twenty-five cents a pound.
Elsewhere, black track star Jesse Owens was embarrassing Adolph Hitler by
winning four gold medals at the Berlin Olympics, Edward the VIII of England was
abdicating his throne to marry a commoner, the Spanish Civil War was beginning
to heat up, and the Leather Goddesses of Phobos were preparing to invade the
Earth and turn it into their private pleasure world.
Don't let anyone tell you that nothing ever happens in Upper Sandusky,
Ohio, because on this day in 1936, you're snatched out of your favorite bar -
kidnapped by minions of the evil Leather Goddesses. You are brought back to
Phobos as an experimental subject, as preparations continue to enslave every
man and woman on Earth.
If you succeed in escaping the clutches of the Leather Goddesses, you
will begin an odyssey the likes of which you have never even imagined (except,
perhaps, in certain very enjoyable dreams). With your loyal friend and fellow
Earthmate at your side, you will begin a naughty, bawdy, rowdy, rousing and
very, very amusing romp across the solar system. Your mission, should you be
able to catch your breath long enough to think about it, is to collect the
materials you'll need to ultimately defeat the Leather Goddesses of Phobos and
save humanity! Are you "up" for the job?
:::::::::::::::::::::::::::::::::::
: The Three Levels of Naughtiness :
:::::::::::::::::::::::::::::::::::
You can select from among three levels of naughtiness. The first is the
TAME level, which has absolutely no "bad" language or sex-related situations.
Next is the SUGGESTIVE level, which includes some naughty language and sexual
innuendo, but nothing that you wouldn't see on network TV. Finally, if you're
feeling truly risque, there's our LEWD level, which includes most of George
Carlin's Seven Words You Can't Say on Television as well as examples of almost
graphic sex. Naturally, most people find the LEWD level the most fun. You
can roughly equate these three levels with the G, PG, and R movie ratings.
The story will always begin in the SUGGESTIVE level. The STATUS command will
tell your current naughtiness level.
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/PREFACE.TRINITY.txt:
Section I: About Trinity
::::::::::::::::::::::::::::::
: Preface to the Story :
::::::::::::::::::::::::::::::
You're neither an adventurer nor a professional thrill-seeker. You're simply
an American tourist in London, enjoying a relaxing stroll through the famous
Kensington Gardens. When World War III starts and the city is vaporized
moments after the story begins, you have no hope of survival.
Unless you enter another time, another place, another dimension. Escaping the
destruction of London is not the end of your problems, but rather the beginning
of new, more bizarre riddles. You'll find yourself in an exotic world teeming
with giant fly traps, strange creatures, and other inconveniences. Time and
space will behave with their own intricate and mischievous logic. You'll visit
fantastic places and acquire curious objects as you seek to discover the logic
behind your newfound universe.
And if you an figure out the pattern of events, you'll wind up in the New
Mexico desert, minutes before the culmination of the greatest scientific
experiment of all time: the world's first atomic explosion, code-named Trinity.
[Picture: Nation Historic Landmark]
=====================
= TRINITY SITE =
= where =
= The World's First =
= Nuclear Device =
= Was Exploded On =
= July 16, 1945 =
=====================
Erected 1965 / White Sands Missile Range
J. Frederick Thorlin / Major General U.S. Army Commanding
"On that moment hung eternity. Time stood still. Space contracted to a
pinpoint. It was as though the earth had opened and the skies split. One
felt as though he had been privileged to witness the birth of the world."
William L. Laurence
Eyewitness
Project TR:
K.T. Bainbridge (Director)
Lt. H.C. Bush (C.O. Trinity Camp)
J. Anderson (Security)
Capt. S.P. Davalos (U.S. Engineer Detachment)
-End of Line-
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/START.bas:
0 ONERR GOTO 9000
7 PRINT CHR$(4)"BLOAD S/R"
10 HOME : HGR : PRINT PEEK(49234)
40 PRINT CHR$(4)"BLOAD MNPG,A$4000"
45 PRINT CHR$(4)"BRUN UP"
50 W = 1: HCOLOR= 3: GOSUB 1000: CALL 24619
100 GET A$
110 IF A$ = CHR$(10) THEN W = W +1
120 IF A$ = CHR$(11) THEN W = W -1
122 IF A$ = CHR$(13) THEN CALL 24604: GOTO 2000
123 HCOLOR= 0
125 IF W = 1 THEN GOSUB 1020: HCOLOR= 3: GOSUB 1000: GOTO 500
130 IF W = 0 THEN GOSUB 1000: HCOLOR= 3: GOSUB 1150:W = 15: GOTO 500
135 IF W = 2 AND A$ = CHR$(10) THEN GOSUB 1000: HCOLOR= 3: GOSUB 1020: GOTO 500
140 IF W = 2 AND A$ = CHR$(11) THEN GOSUB 1030: HCOLOR= 3: GOSUB 1020: GOTO 500
145 IF W = 3 AND A$ = CHR$(10) THEN GOSUB 1020: HCOLOR= 3: GOSUB 1030: GOTO 500
150 IF W = 3 AND A$ = CHR$(11) THEN GOSUB 1040: HCOLOR= 3: GOSUB 1030: GOTO 500
153 IF W = 4 AND A$ = CHR$(10) THEN GOSUB 1030: HCOLOR= 3: GOSUB 1040: GOTO 500
155 IF W = 4 AND A$ = CHR$(11) THEN GOSUB 1050: HCOLOR= 3: GOSUB 1040: GOTO 500
157 IF W = 5 AND A$ = CHR$(10) THEN GOSUB 1040: HCOLOR= 3: GOSUB 1050: GOTO 500
160 IF W = 5 AND A$ = CHR$(11) THEN GOSUB 1060: HCOLOR= 3: GOSUB 1050: GOTO 500
161 IF W = 6 AND A$ = CHR$(10) THEN GOSUB 1050: HCOLOR= 3: GOSUB 1060: GOTO 500
162 IF W = 6 AND A$ = CHR$(11) THEN GOSUB 1070: HCOLOR= 3: GOSUB 1060: GOTO 500
163 IF W = 7 AND A$ = CHR$(10) THEN GOSUB 1060: HCOLOR= 3: GOSUB 1070: GOTO 500
165 IF W = 7 AND A$ = CHR$(11) THEN GOSUB 1080: HCOLOR= 3: GOSUB 1070: GOTO 500
170 IF W = 8 AND A$ = CHR$(10) THEN GOSUB 1070: HCOLOR= 3: GOSUB 1080: GOTO 500
175 IF W = 8 AND A$ = CHR$(11) THEN GOSUB 1090: HCOLOR= 3: GOSUB 1080: GOTO 500
180 IF W = 9 AND A$ = CHR$(10) THEN GOSUB 1080: HCOLOR= 3: GOSUB 1090: GOTO 500
185 IF W = 9 AND A$ = CHR$(11) THEN GOSUB 1100: HCOLOR= 3: GOSUB 1090: GOTO 500
190 IF W = 10 AND A$ = CHR$(10) THEN GOSUB 1090: HCOLOR= 3: GOSUB 1100: GOTO 500
200 IF W = 10 AND A$ = CHR$(11) THEN GOSUB 1110: HCOLOR= 3: GOSUB 1100: GOTO 500
210 IF W = 11 AND A$ = CHR$(10) THEN GOSUB 1100: HCOLOR= 3: GOSUB 1110: GOTO 500
215 IF W = 11 AND A$ = CHR$(11) THEN GOSUB 1120: HCOLOR= 3: GOSUB 1110: GOTO 500
220 IF W = 12 AND A$ = CHR$(10) THEN GOSUB 1110: HCOLOR= 3: GOSUB 1120: GOTO 500
225 IF W = 12 AND A$ = CHR$(11) THEN GOSUB 1130: HCOLOR= 3: GOSUB 1120: GOTO 500
230 IF W = 13 AND A$ = CHR$(10) THEN GOSUB 1120: HCOLOR= 3: GOSUB 1130: GOTO 500
235 IF W = 13 AND A$ = CHR$(11) THEN GOSUB 1140: HCOLOR= 3: GOSUB 1130: GOTO 500
240 IF W = 14 AND A$ = CHR$(10) THEN GOSUB 1130: HCOLOR= 3: GOSUB 1140: GOTO 500
245 IF W = 14 AND A$ = CHR$(11) THEN GOSUB 1150: HCOLOR= 3: GOSUB 1140: GOTO 500
250 IF W = 15 THEN GOSUB 1140: HCOLOR= 3: GOSUB 1150: GOTO 500
255 IF W = 16 THEN GOSUB 1150: HCOLOR= 3: GOSUB 1000:W = 1: GOTO 500
500 CALL 24576: GOTO 100
1000 HPLOT 110,21 TO 163,21 TO 163,31 TO 110,31 TO 110,21: RETURN
1010 HPLOT 67,31 TO 213,31 TO 213,41 TO 67,41 TO 67,31: RETURN
1020 HPLOT 67,31 TO 213,31 TO 213,41 TO 67,41 TO 67,31: RETURN
1030 HPLOT 49,41 TO 225,41 TO 225,51 TO 49,51 TO 49,41: RETURN
1040 HPLOT 110,59 TO 164,59 TO 164,69 TO 110,69 TO 110,59: RETURN
1050 HPLOT 108,69 TO 166,69 TO 166,79 TO 108,79 TO 108,69: RETURN
1060 HPLOT 85,79 TO 192,79 TO 192,89 TO 85,89 TO 85,79: RETURN
1070 HPLOT 60,89 TO 215,89 TO 215,99 TO 60,99 TO 60,89: RETURN
1080 HPLOT 39,99 TO 240,99 TO 240,109 TO 39,109 TO 39,99: RETURN
1090 HPLOT 109,118 TO 157,118 TO 157,128 TO 109,128 TO 109,118: RETURN
1100 HPLOT 51,128 TO 230,128 TO 230,138 TO 51,138 TO 51,128: RETURN
1110 HPLOT 45,138 TO 236,138 TO 236,148 TO 45,148 TO 45,138: RETURN
1120 HPLOT 41,148 TO 238,148 TO 238,158 TO 41,158 TO 41,148: RETURN
1130 HPLOT 20,158 TO 257,158 TO 257,168 TO 20,168 TO 20,158: RETURN
1140 HPLOT 15,168 TO 260,168 TO 260,178 TO 15,178 TO 15,168: RETURN
1150 HPLOT 6,178 TO 267,178 TO 267,188 TO 6,188 TO 6,178: RETURN
2000 IF W = 1 THEN F$ = "PREFACE.PHOBOS"
2010 IF W = 2 THEN F$ = "CATACOMBS LL.PHOBOS": GOTO 2500
2015 IF W = 3 THEN F$ = "CATACOMBS VLL.PHOBOS": GOTO 2500
2020 IF W = 4 THEN F$ = "PREFACE.TRINITY"
2025 IF W = 5 THEN F$ = "THE ATOM.TRINITY"
2030 IF W = 6 THEN F$ = "TRINITY SITE PLAN": GOTO 2500
2035 IF W = 7 THEN F$ = "RANCH SITE.TRINITY": GOTO 2500
2045 IF W = 8 THEN F$ = "RANCH HOUSE.TRINITY": GOTO 2500
2050 IF W = 9 THEN F$ = "PREFACE.MOONMIST"
2055 IF W = 10 THEN F$ = "CORNWALL.MOONMIST"
2060 IF W = 11 THEN F$ = "LETTER ONE.MOONMIST"
2065 IF W = 12 THEN F$ = "LETTER TWO.MOONMIST"
2070 IF W = 13 THEN F$ = "WELCOME TC.MOONMIST"
2075 IF W = 14 THEN F$ = "TC GROUND FLOOR.MIST": GOTO 2500
2080 IF W = 15 THEN F$ = "TC FIRST FLOOR.MIST": GOTO 2500
2090 PRINT : PRINT CHR$(4)"PR #3": HOME
2100 TEXT : VTAB 1: HTAB 1: PRINT " (An Incog Production) [Ctrl-S = Pause / ESC = Abort] (An Incog Production)"
2120 PRINT : PRINT CHR$(4)"OPEN "F$
2130 PRINT CHR$(4)"READ "F$
2140 GOSUB 2200: PRINT IN$:X = PEEK( -16384): ON X = 155 GOTO 2145: GOTO 2140
2145 POKE -16368,0:X = 0
2150 PRINT CHR$(4)"CLOSE "F$
2160 PRINT : PRINT "[Press Any Key]";: GET A$
2170 PRINT PEEK(49232): PRINT PEEK(49234): PRINT PEEK(49236): PRINT PEEK(49239): CALL 24619: GOTO 123
2200 CALL 54572: FOR B = 512 TO 768: IF PEEK(B) < >0 THEN NEXT
2210 IN$ = "":AD = VAL(IN$) + PEEK(131) +256 * PEEK(132): POKE AD,B -512: POKE AD +1,0: POKE AD +2,2:IN$ = MID$ (IN$,1):B = 768: NEXT : RETURN
2500 HOME : HGR : PRINT PEEK(49234)
2510 PRINT CHR$(4)"BLOAD "F$",A$2000"
2520 GET A$
2530 PRINT : GOTO 45
9000 ER = PEEK(222)
9010 IF ER = 5 THEN 2150
9020 PRINT CHR$(4)"PR#6"
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/THE ATOM.TRINITY.txt:
:::::::::::::::::
: The Atom Bomb :
:::::::::::::::::
The Atom - Friend of Foe?
[With the tiny atom lies a tremendous power. This power first entered the
modern world as a means of destruction, unleashing a terrible fury on
countless thousands.
But like any great force, the atom can also be used to serve man. Atomic
power plants provide clean, dependable energy. Nuclear-powered submarines
glide beneath the North Pole. Numerous lives are saved by radiation
treatment. And radio-isotopes analyze soil, plants, and animals to help increase food production around the world.
How did we first harness this amazing power? Let's go back in time to find
out...]
Atomic Facts: Stranger than Fiction!
[-If you wanted to make a necklace of atoms 25 inches long, and strung them
together at the rate of one atom per second, it would take over 200 years
to complete the strand.
-A drop of water contains 6,000,000,000,000,000,000,000 atoms
-There are 25,000,000,000,000,000,000,000 atoms in a breath of air.
-Atoms travel all around the world and even through outer space. With each
breath you inhale atoms that were once a part of great men such as Leonardo
da Vinci, celestial objects such as Halley's Comet, and nuclear explosions
such as the Trinity Test]
- End of Line -
Text found in 005_Infocom_Game_Docs_Leather_Goddesses_of_Phobos_Trinity_Moonmist.dsk/WELCOME TC.MOONMIST.txt:
Welcome to:
:::::::::::::::::::::::
:: Tresyllian Castle ::
:::::::::::::::::::::::
HOME OF THE TRESYLLIAN CASTLE / HAUNT OF THE LEGENDARY WHITE LADY
The best way to approach Cornwall is from the sea, as the first traders did
thousands of years ago. Mediterranean travellers, rounding Gibraltar and
sailing north along the coast, find a peninsula shaped like a miniature Italy,
tipped on its side and projecting from the southwest corner of England into the
Atlantic.
It is in Cornwall that King Arthur held court, at a spot now known as
Camelford. Across these moors rode Galahad and Lancelot. On these shores
Iseult pined for her lost love, Tristram. And on these mighty cliffs Jack
killed the giants Cormoran, Galligantus, and Thunderbore.
Many Cornish folk believe in fairies, wishes, charms, and omens. And why not?
In Cornwall, such things do exist. Gnomes hammer away in the tin mines.
Pixies turn the milk sour. When a pin is thrown into the Holy Well near Roche
on Maundy Thursday, the bubbles reveal your fortune. A ghost coach drawn by
headless horses appears in Penryn just before Christmas. If you don't avert
your eyes when you see it, the coachman will spirit you away.
Cornwall has many interesting old manor houses, a number of them built in the
Middle Ages. There are also several castles, mostly in ruins but still
impressive. These ancient dwellings have housed distinguished Cornish families
and witnessed countless historical events. Tresyllian Castle, a mediaeval
fortress with a residential wing attached, is a fine example of such a home.
The oldest parts of the castle, the Tower and the Curtain Wall, were built in
1242 by Horace of Tresyllian, to defend Frobzance Cove from pirates at sea. In
1251, Horace constructed a Chapel (uniquely situated on the second floor of the
Tower) for the baptism of his first son and heir.
Tresyllian Castle has its share of Cornish lore. The legend of the White Lady
originated in the 14th century, when Sir Thomas Tresyllian's young bridge
proved unfaithful and was walled up alive as punishment. Her woeful spirit
wanders the Tower on moonlit nights.
Tresyllian Castle was renovated in the mid 1500's, when Francis
Tattersall-Tresyllian, 11th Earl of Frobzance, 3rd Baron of Tatdale, built a
Residential Wing on the site of the eastern part of the original Curtain Wall.
The Rooms were refurbished in 1867 in anticipation of a visit from Queen
Victoria.
Situated on Frobzance Cove, with a commanding view of the English Channel, the
castle is a charming blend of historical treasures and everyday comforts,
carefully maintained for your enjoyment by the noble Tresyllian family.
TRESYLLIAN CASTLE IS ALMOST EIGHT CENTURIES OLD. AFTER ALL THESE
YEARS, IT IS STILL INHABITED BY MEMBERS OF THE TRESYLLIAN FAMILY.
Imagine yourself as an eighteenth-century traveller, riding your horse across
the desolate Cornish moors. Throughout the long day, you see nothing but scrub
and bog and craggy rocks looming on the horizon. Toward evening, a dank fog
rolls in off the coast. Just as you're contemplating the terrors of spending a
night on the moor, the stone turrets of a castle appear through the mist. A
flag bearing a noble coat of arms flutters from the tower. As you ride closer,
light blazes from the mullioned windows and a servant runs out to take your
weary steed. You have arrived at Tresyllian Castle.
Today, Lord Tresyllian offers thousands of yearly visitors the same hospitality
family friends have been accorded through the centuries. When viewing the
castle, it is easy to picture oneself as the historic traveller, arriving at
last at a civilised place.
The Courtyard
-------------
The stones which pave the Courtyard bear the marks of centuries of revelry,
warfare, and everyday life. The crumbling Curtain Wall southwest of the gate
once surrounded the castle, guarding against invaders. The Tower (also called
the Keep) provided living space. During the frequent battles, mediaeval
maidens huddling in barren rooms could hear the shouts of the marauders and the
thud of the battering ram against the massive wooden door.
Now a luxurious Residential Wing has replaced the eastern section of the Wall,
and the only sounds you hear are the surging surf in the nearby cove and
the welcoming voice of your host.
The Foyer
---------
The decor of the austere, high-ceilinged Foyer reflects the Tresyllian
family's pride in their Cornish heritage. Footsteps echo on the granite
paving stones, carved from the Cornish hills. The huge sculpted bronze doors
leading into the Great Hall tell the tale of Tristram and Iseult, unhappy
bride of the King of Cornwall. And the oil painting near the mahogany coat
rack shows Jack the Giant Killer, another famous resident of Cornwall, slaying
the two-headed giant Thunderbore.
The umbrella stand by the front door is actually an elephant's foot. When the
eccentric Lord Chester Tresyllian was on safari in 1902, a large bull elephant
trampled the campsite, breaking his Lordship's foot. In revenge, Lord Chester
shot the elephant and brought back its foot to hold his umbrellas.
The Drawing Room
----------------
The airy Drawing Room is where the Tresyllian family meets to enjoy each
other's company as well as that of their guest. The Dresden blue walls and
furnishings soothe the senses and complement the elegant gold-leafed frames
around the many mirrors and paintings.
The spacious feeling is enhanced by the tall French windows, which overlook
Frobzance Cove to the east and the formal gardens to the north. The Belgian
tapestry on the south wall is a treasured family heirloom. Woven of wool and
spun gold, it depicts a maiden tending a unicorn in a beautiful rose garden.
The satin cushion of the small gold-leafed armchair before the fireplace bears
the imprint of Queen Victoria, for this is where she sat on her visit to
Tresyllian Castle in 1867.
The New Great Hall
------------------
In the Middle Ages, entire families lived and slept in a castle's great hall.
By the time the Tresyllian Family built their New Great Hall, the room was
used mostly for holiday entertaining and for conducting important business.
When the local villagers arrive for Christmas dinner, they are seated around
the long oak table in the centre of the room. A fire is lit in the massive
fireplace, which is decorated with the Tresyllian coat of arms. The elaborate
wood carving surrounding the fireplace extends upward through a vast open
stairwell to the gallery, where the portraits of Tresyllian ancestors gaze down
upon the festivities.
The suit of armour standing by the bronze doors was worn by Sir Geoffrey
Tresyllian at Bosworth Field in 1485. You might think that a knight wearing
this armour would feel protected. However, the metal is so heavy that even a
strong man had difficulty walking, and fighting an enemy or riding a horse was
nearly impossible.
The Gallery
-----------
The Gallery is reached by climbing one of the staircases on either side of the
fireplace.
The walls of the Gallery display the Tresyllian family portraits. Among the
somber faces of knights and peers, a lighter note is struck by the charming
double portrait of Hadley and Zoe Tattersall-Tresyllian by the sixteenth
century Austrian painter Baron Roland von Langosy.
High above the fireplace on the south wall, a Gothic window offers a dramatic
view of the English Channel, with cargo and pleasure boats plying the blue-gray
waters.
The Sitting Room
----------------
The Sitting Room is delightful place to spend an idle afternoon. It is filled
with warm colors and invitingly comfortable furniture. The yellow silk brocade
has covered the walls for over a hundred years, and the faded carpet patterned
with peacocks and chrysanthemums was purchased in India by Lady Gayle
Tresyllian in 1912.
A guest at the castle might write a letter at the Louis XV writing desk that
once belonged to Marie Antoinette. Or play a romantic melody on the grand
piano especially built by the Klugenhofer Klavierwerke in Germany. Or curl up
with a book on the window seat, charmingly decorated with small carved wyverns
projecting like gargoyles from either end.
The Dining Room
---------------
In the Dining Room, the Tresyllian and their intimate guests gather to sample
the culinary masterpieces of the family cook. It is easy to imagine the
servants waiting in attendance as the family settles into the leather-cushioned
chairs around the gleaming mahogany table. The matching sideboard can hold an
impressive array of food, along with a silver punchbowl on festive occasions.
The room was designed to provide a peaceful and relaxing place to dine. The
walls are covered in pale lilac, decorated with plaster friezes of cupids at
play. Above the fireplace is a large oil painting of fruits and flowers. The
bracketed shelf on the south wall holds a collection of porcelain vases, as
well as a bronze bust of Lord Lionel Tresyllian.
Junction
--------
This is where the Residential Wing joins the old part of the castle. Here you
can easily see the double outer wall of the Tower, designed to strengthen the
castle against attackers. If invaders did manage to break in, they would have
to fight their way up a winding stairway between the two walls, then cross to
the opposite side of the Tower in order to reach the next stairway.
Winding stairways take up some of the space between the walls. Legends tell of
secret passageways in other parts of the Tower.
The Old Great Hall
------------------
Centuries ago, the Old Great Hall was a dark and gloomy place, heated by a
smoking fire in a vast stone fireplace and lit by small narrow windows. The
only furnishings were a large oak table, a few benches, and a pair of armchairs
for the Lord and Lady.
Today, the Old Great Hall looks very much the same. The rough plaster walls
are empty of decoration, and light still filters in through the slit windows.
The main difference is that the original furniture has been moved to the New
Great Hall. In its place, Lord Lionel Tresyllian has set up a collection of
mementoes from his travels to the far corners of the globe. Among these
curiosities, be sure to look at the following:
* An oil painting of the Battle of Blood River:
by the famous half-Zulu, half Afrikaner artist, Chaka Pretorius. In this
battle, a few hundred Boer settlers circled their wagons on the banks of
the Ncome River to defend themselves against an army of Zulu warriors
brandishing spears and clubs. Earlier, friends and relatives of these
settlers had been slaughtered in a gruesome massacre. The present band,
confronted now by overwhelming odds, might well have suffered the same fate.
Instead, on Sunday the 16th December 1838, they fought off their attackers,
totally defeating the army of the dreaded Zulu king know as Dingaan the
Vulture. More than three thousand of his highly trained warriors were
killed, whilst only three settlers were wounded. The river ran red, giving
the battle its name.
* An exquisite carving in Chinese jade:
of a rather ape-like, pre-human skeleton, probably some ancestor of modern
man.
* A giant oyster shell:
from the South Pacific ocean, its interior surface mysteriously lacquered jet
black.
* A papier-mache figure of an Amazon Indian:
dressed in the weird costume of a tribal witch doctor, performing the
elaborate secret ritual by which the anaesthetic drug used on the tribal
blowgun darts is extracted from the rare moonflower plant.
The Hedge Maze
--------------
In 1862, the children of Jonathan Tresyllian, 21st Earl of Frobzance, pleaded
with their father to let them plan a maze in the garden. The resulting hedge
maze is one of the best-known in England. Today, young people (as well as old)
still enjoy wandering through the clipped passages of the maze. Hidden in the
centre is a beautiful salt-air garden with a stone fountain and a pond filled
with shimmering goldfish.
- End of Line -
- Addeddate
- 2014-07-15 02:54:16
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- riag_004_005_-_Infocom_Game_Docs_-_Leather_Goddesses_of_Phobos_-_Trinity_-_Moonmist
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