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Tabletop Garden

Tabletop Garden is an actual-play podcast where we collaborate on short, self-contained stories about interesting characters, and we do it with an agenda. Throughout each campaign we discuss values, techniques, and how to play with intention.



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Tabletop Garden
Mar 6, 2019 Gregory Avery-Weir
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CW: Strong language, violence. Back in Niederdorf, our Ego Drivers are about to receive their next assignment: discover where the Jacko Gang is getting their technology! But how is their next target connected to Comet? Why has Jones taken up demolishing buildings? Is it really that easy to win over Vake? And can Karloff put the fear of himself in them? Ben, Jim, Lucy, and Zoë join Gregory for the fifth episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of...
Tabletop Garden
Feb 27, 2019 Gregory Avery-Weir
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CW: Strong language, violence. Our Ego Drivers were sent to take out Smooth Criminal, but it looks like his partner might be more trouble than he is! Can Vake survive an encounter with her rifle? How good is Jones’s throwing arm? Has Karloff started offering tours of the countryside? And will Comet manage to keep her feet on the ground? Ben, Jim, Lucy, and Zoë join Gregory for the fourth episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order. We also...
Tabletop Garden
Feb 20, 2019 Gregory Avery-Weir
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One of our players had a sudden family issue, so we’re skipping this week. We’ll see you all next Wednesday!
Tabletop Garden
Feb 13, 2019 Gregory Avery-Weir
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CW: Strong language, violence. Our Ego Drivers are ready to assault Smooth Criminal’s band of raiders. Can they get the drop on him? What sort of car is that he’s driving? And is his partner even more dangerous than he is? Jones engages Operation: Land Shark. Karloff checks footwear. Comet goes beyond reverse. Vake seeks inner peace. Ben, Jim, Lucy, and Zoë join Gregory for the third episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order. We also...
Tabletop Garden
Feb 6, 2019 Gregory Avery-Weir
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CW: Strong language, violence. How will our Ego Drivers survive the final assault of Beat It? How can they tolerate the oasis of Niederdorf after their battle in the wasteland? And who’s their next target? Jones goes underground. Vake refuses an invitation to a gathering. Karloff makes small talk. Comet resupplies. Ben, Jim, Lucy, and Zoë join Gregory for the second episode of Ego Driver, a postapocalyptic road war using the BESM 3 system by Guardians of Order. We also discuss the rules...
Tabletop Garden
Jan 30, 2019 Gregory Avery-Weir
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A brief note that we’re skipping a week due to scheduling and technical issues. See you next week! In the meantime, check out Gregory’s essay “Actual Play Podcasts Do Not Portray Actual Play, Actually” over on their personal blog.
Tabletop Garden
Jan 23, 2019 Gregory Avery-Weir
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CW: Strong language, violence. A ragtag band of Ego Drivers does battle in the open roads of the wasteland against a contingent of the Jacko Gang. Jones smokes out a car. Vake tells someone to be quiet. Karloff provides tow truck service. Comet plays the siren. In the first episode of our new campaign, Ben, Jim, Lucy, and Zoë join Gregory for Ego Driver, an original story of postapocalyptic, postcolonial, vehicular combat using the BESM 3 system by Guardians of Order. We also discuss one of...
Tabletop Garden
Jan 2, 2019 Gregory Avery-Weir
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In the year 2050, the thirteen white ships of the Subaltern Constellation arrived in Earth orbit. In response, Earth’s governments launched their entire nuclear arsenal. The Constellation was destroyed and the atmosphere was poisoned. Twelve Terror Engines fell to Earth and are now the only power sources capable of supporting civilization.In 2113, the Earth is a wasteland. The only people who live away from the Terror Engines are mutants, bandits, and the Ego Drivers who battle the...
Tabletop Garden
Dec 26, 2018 Gregory Avery-Weir
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As tensions between the Dome and nearby villages escalate, a strange mechanical beast has appeared and begun destroying food stores. Tragos has lost trust among some humans, Overrun has caused an outbreak of fruit, Tancho has acquired help with its marsh, and Trial is ready to pass judgment on the one responsible for the crisis. In our pilot campaign, Brendan, Lucy, Melissa, and Zoë join Gregory for a short game of MECHANICAL ORYX by Grant Howitt. We also discuss the core agenda...
Tabletop Garden
Dec 19, 2018 Gregory Avery-Weir
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Overrun has addressed some of the Dome’s food needs, while Tragos has discovered that the people have become distressingly willing to commit violence in defense of their town. Trial sits in wait for whoever is attacking the food stores and Tancho has learned that its marshes are disrupted due to the town’s new moats. In our pilot campaign, Brendan, Lucy, Melissa, and Zoë join Gregory for a short game of MECHANICAL ORYX by Grant Howitt. We also discuss the core agenda principles...
Tabletop Garden
Dec 12, 2018 Gregory Avery-Weir
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In the solarpunk post-apocalypse, someone is raiding the food stores of the Dome. In response, the humans have armed themselves and diverted a river. The situation draws the attention of Tragos, Trial, Overrun, and Tancho, four mechanical guardians who travel to the Dome to find out who is threatening the peace of the region. In our pilot campaign, Brendan, Lucy, Melissa, and Zoë join Gregory for a short game of MECHANICAL ORYX by Grant Howitt. We also discuss the core agenda...