- Publication date
Acorn 32-bit, Amiga, Amstrad CPC, Atari ST, BBC Micro, CDTV, Commodore 64, Electron, FM Towns, Macintosh, OS/2, Palm OS, PC-98, Sharp X68000, SNES, Symbian, Wii, Windows, Windows 3.x, ZX Spectrum
Maxis Software Inc.
Brøderbund Software, Inc.
City Building / Construction Simulation, Managerial / Business Simulation
SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.
Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.
The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
From Mobygames.com. Original Entry
- 2014-12-27 00:10:00
- Acorn 32-bit, Amiga, Amstrad CPC, Atari ST, BBC Micro, CDTV, Commodore 64, Electron, FM Towns, Macintosh, OS/2, Palm OS, PC-98, Sharp X68000, SNES, Symbian, Wii, Windows, Windows 3.x, ZX Spectrum
- Maxis Software Inc.
- City Building / Construction Simulation, Managerial / Business Simulation
- Brøderbund Software, Inc.
- Free-roaming camera
- Internet Archive Python library 0.7.5
Subject: no blocks plz
Subject: Predecessor to the Sims
Subject: Fabulous! Works flawlessly
And, in contrast to other reviews, the save game works great! Likely the emulator has evolved/improved since these reviews.
Subject: Could be better
Subject: OS <--> Emulator Mouse Desync
Feels like the emulator is grabbing the mouse's velocity directly from the OS and not performing any DPI/scale corrections to the value.
Subject: SimCity DOS, Great and Works Well!
Yes it is SimCity, but by default loads with Medieval Times graphics, which is why the game looks different.
To get the SimCity we all know and love, goto "System" -> "Load Graphics" and Select "Classic Graphics" to get the SimCity Classic look. You can also choose other graphic sets as well.
Also the Anti-Piracy verification when you load a new city or scenario can be by passed just by pressing ENTER, it doesnt require any input or codes.
Only issue with this is that you cannot save games to the desktop, but people like me typically play SimCity for a while and usually never return to a city after I get bored of playing it for abotu 100-200 years.
Subject: SimCity Population Codes
Subject: how to get the classic simcity look
then choose LOAD GRAPHICS then CLASSIC GRAPHICS then LOAD.
Subject: Not the SimCity you remember
Subject: Frequently won't load
Greg-Kennedy, whoever packed this game up and uploaded just left it on that Tileset by default. you just go to load graphics.. and pick Classic
Subject: Third or Fourth game I have tried
Subject: Works great!
Use Firefox, after pressing the space bar to start the game, the "Fullscreen" button will be available. Go full screen and you'll see there's no mouse, press ESC and then click Fullscreen again and your mouse should be there and working properly.
AS far as graphics are concerned, go to the menu and load the "Classic" graphics and you'll see the familiar appearance.
Subject: Cursor Issue
OSX 10.10.1 / Chrome 39.0.2171.95 (64-bit)
I really want to play this game!
Subject: Cursor Synchronization
Subject: Not SimCity.
Take this example - their hosted version of SimCity, an iconic game from 1989 with enormous cultural significance. Only it's not really SimCity... it's SimCity with a crack, and some kind of alternate tileset to put it into the 15th century - completely changing the game text, graphics, and other game elements.
It's matters because it's history. There are groups of people out there working on real preservation of software and titles: dumping and redumping items to verify correctness, checking boxes and manuals to get credits and titles right, spending exorbitant amounts on eBay for rare one-of-a-kind cartridges or disks just to save it from loss. Years of painstaking effort have been invested into this process.
Archive.org, as the visible frontrunner of digital preservation, should build on the work of those communities to continue the work already being done. Instead, they're doing it all wrong, and in that sense are serving as little more than MegaUpload with a veneer of altruism.