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Historical Software Collection

This collection contains selected historically important software packages from the Internet Archive's software archives. Through the use of in-browser emulators, it is possible to try out these items and experiment with using them, without the additional burdens of installing emulator software or tracking down the programs. Many of these software products were the first of their kind, or utilized features and approaches that have been copied or recreated on many programs since. (historic softwa...



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Title
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Historical Software Collection
by Atari
software

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favorite 58

comment 2

In 1982, Atari Inc. released a port of Namco's hit arcade game Pac-Man for its Atari 2600 video game console. Like the original arcade version, the player controls the titular character with a joystick. The object is to traverse a maze, consuming all the wafers within while avoiding four ghosts. The game was programmed by Tod Frye, who was given a limited time frame by Atari to complete the project. The technical differences between the Atari 2600 console and the original's arcade...
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Topics: Atari, Pac-Man, Tod Frye, Atari 2600
Historical Software Collection
software

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Pac-Man (パックマン Pakkuman?) is an arcade game developed by Namco and first released in Japan on May 22, 1980. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Upon its release, the game—and, subsequently, Pac-Man derivatives—became a social...
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Topics: Atari, Pac-Man, Atari 800
Historical Software Collection
by Dennis Debro
software

eye 835,263

favorite 35

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From the description by Dennis Debro: Pacman 4K started out as a challenge for me to see if I could get a no frills Pac-man written for the 2600 in 4K and stay faithful to the original arcade game. I made some sacrifices along the way. Most noticeable was the decision to flicker the objects at a rate of 20Hz instead of developing a variable flicker algorithm. I did some work in this direction but found that it took up too much ROM to include the other features. Ebivision did a 4K Pac-man back...
Topics: Atari 2600, Pac-Man, Dennis Debro, Homebrew, Remake