Isn't network programming a pain? Wouldn't it be nice if you could live
code and explore the system you're building as you go? Enter 8sync, an
actor model library for GNU Guile that's built to support evolving your
networked application as it runs.
This talk will exchew the traditional slide presentation model in favor
of the audience participating in an 8sync powered multiplayer game,
where each room serves as a "slide”. What other talk combines all the
fun elements of network hacking, multiplayer games, and choose your own
adventure style exploring?