Castle Smurfenstein was a parody of Silas Warner's original Castle Wolfenstein game written for the Apple ][ and the Commodore 64 and several other computers in the early 80s. Castle Wolfenstein was a terribly fun and addicting game but something was missing. Nazis just didn't seem that threatening to a suburban high-school kid in the early 80s. Smurfs. That was the real threat now. So we changed the game. The nazi guards became Smurfs, the mostly uninteligible German voices became mostly unintelligible Smurf voices. We created a new title screen, new ending screen, new opening narration, and an opening theme, and changed the setting from Germany to Canada. (I'm still not too sure why we had this Canadian fixation, but then growing up near Detroit does expose one to a fair degree of Canadian culture.)
The conversion was pretty straightforward, needing only a paint program, a sector editor, and Muse Software's very own 'the Voice' to add in the new audio. I think we did this during the summer of 1983 but I'm not completely sure.
Castle Smurfenstein was the second, and most successful, smurf parody game created by Dead Smurf Software. The first game in the series: Dino Smurf based off of Dino Eggs introduced our hero, Smurfbutcher Bob, as he tried to save his children by going back in time and destroying the smurf's prehistoric ancestors (including the now extinct orange smurfs.)
Failing in this task, Bob is captured and taken back to the present where he is imprisoned in Castle Smurfenstein, the Canadian headquarters for operation Smurfkreig. Bob must escape, killing as many smurfs as possible along the way.
The third game was to have been Sky Smurf based off of Sky Fox where you would have gotten to fly around Ontario your jet fighter killing lots of smurfs. Unfortunately the third game only got as far as the new plot and a partial title screen before college beckoned.
August 8, 2019 Subject:
Great Old Game
I got this game back in '85, when I was about ten years old. I loved to play Wolfenstein and I loved to make fun of the Smurfs, so for me this game was a revelation. I still think it provides a good example of the great creative work that people can do when they have the freedom to ignore copyright law.
Sadly, on my computer at least (MacBook Air '12, OS 10.9), the keyboard controls lack a "move right" button. On my keyboard it should be the semicolon key, but that doesn't work. Being able to move in only seven of eight directions makes the game only somewhat playable. If you ever come across an unopened door to your right, it's the end of the game. So I guess I'm taking off one star for this problem.
Edit 8-8-19: Either someone fixed the keyboard interface or something changed on my end that was causing the problem, but I have full movement now.